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Support Chronomancer WvW Zerg Build

GW2. WvW Build. Support Chronomancer Zerg Build. Mesmer World vs World.


Last Update: April 2024


The Support Chronomancer is a mesmer build for WvW squads that provides plenty of boons and healing, unique and powerful utilities, and great engage potential with CC to lock down enemies for your DPS to land their damage.

While waiting to use your engage combos, apply Boons to your allies by summoning your Phantasms on Rifle 4 and Staff 3 for Alacrity/Quickness and shattering F1-4 for Protection. Chaos Aura provides Regeneration as well as other boons and applies debilitating conditions to enemies when hit, making it important to upkeep throughout a fight. You will share Chaos Aura to allies when you gain it due to the Chaos traits. There are many ways to do this, including using a leap/blast finisher through an Ethereal Field.

Chaos Aura Application: F2, Rifle 3, Staff 4, Staff 2 + Ethereal Field (Staff 5, Null Field, Time Warp)

Provide Stability with the Mantra of Concentration and stun break for your allies with F4. Signet of Illusions will recharge all shatters to give even more boons so use your shatters liberally. You can even use Continuum Rift to get a quadruple shatter combo with Signet of Illusions.

Continuum Rift Combo: Rifle 4 > 2 > Swap > Staff 5 > 2 > (3 Clones) > F5 > Time Warp + F4 > Null Field + F2 > Staff 3 + F3 > Signet of Illusions + Staff 4 > Repeat F4 > F2 > F3 > F1 Shatters > Leave Continuum Rift > Repeat from Time Warp

The key to maximizing how many skills you can use in your Continuum Rift is understanding which skills have a cast time and which are instant cast, so you can spam the instant cast skills in between the cast times of the other skills. Shatters have a very small internal cooldown so they can’t all be pressed at the same time, but the faster you can press them the better. Mantras can also be used in the Rift, but using the last charge will retain its cooldown outside the rift, making it get less value.

Many of the build choices depend on the situation, so be prepared to swap your utilities or traits. In small squads, Mass Invisibility can be great for avoiding larger groups, and the use of Gravity Well or swapping to focus for Temporal Curtain can pull enemies off of walls.


Difficulty
75%

Equipment

ItemStatRune / Sigil
Helm
Minstrel
Shoulders
Minstrel
Coat
Minstrel
Gloves
Minstrel
Leggings
Minstrel
Boots
Minstrel

Primary Weapon Set

Staff
Minstrel

Secondary Weapon Set

Rifle
Minstrel

ItemStat
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Backpiece
Minstrel

Relic

Consumables

Infusions

Optional
x18

Skills

StaffHeal / Utility / Elite
Rifle

Alternatives

  • Utility: for revival
  • Utility: for stealth
  • Utility: for coordinated playmaking (use responsibly)
  • Elite: for more CC combos
  • Elite: for stealth

Traits


Alternatives

  • Chronomancer: to give alacrity instead of quickness

Variants

  • Domination instead of Inspiration for more boon removal.

Build Template

Chat Code: (copy/paste into in-game chat)

[&DQctOhceKC1tAQAAhQEAAGoBAACCAQAAvAEAAAAAAAAAAAAAAAAAAAAAAAA=]

Gameplay


8 Comments

  1. Do u have any tips for longer fights? this build does have really long cooldowns, and even with permanent alacrity, still cries for another strips or cleanses if im running wells.

    • Your main source of strips in a long fight is going to come from using your Shatters on cooldown while in melee range. Each skill use removes a boon thanks to Shattered Concentration, in your Domination traitline. Cramming all your long cooldowns into Continuum Split is your ‘spike’ strips, and then after that you’ll be trying to maintain your Shatters and Sword autoattack chain while you wait for Mimic/Null to come back up.

  2. The previous build didn’t use minstrel even though minstrel is more common. I’ve always been curious why minstrel is better for this build since it has so little healing. I’ve been using the previous build and enjoying it, just wondering why this one switched.

    • because now it heals with mantras and regeneration, that wasnt always the case, but now it is. Minstrels was just more easy to play or think of and before wanderers was only slightly more optimal though it didnt matter

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