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Power Reaper Roaming Build

GW2. WvW Build. Power Reaper Roaming Build. Blood Reaper. Necromancer World vs World.


Last Update: April 2024


The Blood Power Reaper is a heavy damage necromancer WvW roaming build due to the high critical damage and quickness while in reaper shroud. Because the reaper shroud requires melee range, your survival depends on your ability to kite and generate life force in between your engagements. Permanent swiftness from entering Shroud along with the Speed Relic allows you to disengage and keep up with your targets.

You deal more damage to chilled enemies, but chill is also a super powerful condition that debilitates enemies. Try to land your Focus 5 first to chill enemies and remove their boons which will give you a very good opener. From there you can use the Axe and Greatsword to pressure their cooldowns out.

Cast Greatsword 4 in melee range for a pulsing blind AoE and when they dodge out of it use the GS 5 to pull them back into it. Always use both weapon sets if possible before entering Shroud to get the most value out of their cooldowns. If you’re under pressure enter Shroud sooner.

While in Shroud you do damage with your 1 and 4 skills when in melee, but enemies will often try to disengage from you or CC you to waste your time during your burst. Save your Shroud 2 for after they dodge or use a mobility skill to stick on your target. If you use it too early and they create distance afterwards, you will be stuck out of melee range and your shroud will be wasted.

Skill Rotation: Focus 5 > Axe 2 > Axe 3 > Swap > Greatsword 4 > 5 > 3 > Enter Shroud > 3 > 4 > 3 > 5 > 2 > 111

Constantly cast “Your Soul Is Mine!” to generate Life Force even when out of combat. You can save Spectral Armor for a stun break, but because your Shroud is your main damage source, you can use Spectral Armor before you enter Shroud to tank a lot of damage, allowing you to stay in it longer.


Difficulty
25%

Equipment

ItemStatRune / Sigil
Helm
Marauder
Shoulders
Marauder
Coat
Marauder
Gloves
Marauder
Leggings
Marauder
Boots
Marauder

Primary Weapon Set

Greatsword
Marauder

Secondary Weapon Set

Axe
Marauder
Focus
Marauder
ItemStat
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Accessory
Marauder
Accessory
Marauder
Backpiece
Marauder

Relic

Consumables

Infusions

Optional
x18

Alternatives

  • Weapon: Dagger or Sword can replace Axe
  • Weapon: Staff can replace Greatsword
  • Rune: for extra toughness
  • Sigil: instead of Air

Skills

GreatswordHeal / Utility / Elite
Axe / FocusReaper Shroud

Alternatives

  • Utility: for extra pull, CC and life force

Traits


Alternatives

  • Blood Magic: if using Dagger

Build Template

Chat Code: (copy/paste into in-game chat)

[&DQgTLTInIjrBEqIA+gD6AC4B5AC9Ab0BAxOSAAAAAAAAAAAAAAAAAAAAAAA=]

Gameplay

Axe Gameplay:


Dagger Gameplay:


Sword Gameplay:


13 Comments

  1. I wanted a toughness equal to the condition core build, would it work, marauder armor and knight trinkets and weapons? or doesn’t all this toughness make sense?

  2. Hi Jen 🙂 is this build still viable?
    Also would Rune of the Centaur also be an option for this if you don’t mind a lower health pull?

      • Thankyou for your reply! I have just seen the video, good to hear its still viable.
        I been playing pvp for about 9 months on blood reaper and im very new to wvw. 🙂
        For now went with your build using speed runes and a mix of marauder and some berserkers 🙂 will see how that goes.

        Have an amazing day! <3

  3. Thanks Jen, me and some buddies are starting a havoc group and this build looks like it’ll be perfect <3

  4. Hi, I want to run the Death Magic variant but am confused regarding sigils. You say Sigil of Earth is needed, exactly which sigils are you replacing from your basic setup? Also, do you recommend Rune of Centaur or Rune og Speed)

    • Sorry for the confusion I will edit to make it clear now. For Death Magic use Axe and Warhorn with Earth/Hydromancy and Staff with Energy/Cleansing

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