GW2. WvW Build. Celestial Aura Share Catalyst WvW Roaming Build. Elementalist WvW. Small Scale WvW Build.
Role: Medic
The Celestial Aura Share Catalyst is an Elementalist WvW roaming build that uses daggers to generate many auras and blast finishers to then share those auras and effects to heal and grant utility buffs to nearby allies.
The powerful Jade Spheres can provide many boons, and due to the Sphere Specialist trait these boons can last a while and you can gain plenty of energy to keep using them. Prefer to use the Jade Sphere in specific attunements depending on the situational needs.
- Fire Jade Sphere gives might and blasts more might/fire aura
- Water Jade Sphere gives resolution/vigor and blasts healing/frost aura
- Air Jade Sphere gives fury/quickness and blasts swiftness/shocking aura
- Earth Jade Sphere gives resistance/protection and blasts weakness/magnetic aura
The Karakosa relic heals nearby allies when using a blast finisher in a combo field, and the Diamond Skin trait cleanses nearby allies when using a blast finisher combo. To perform these combos, use the Jade Spheres with specific dagger skills, and these combos can also generate auras which will be shared with nearby allies due to the Powerful Auras trait. Sharing magnetic aura and shocking aura can be very powerful in group fights by reflecting projectiles and stunning.
Combo Fields
- Jade Spheres
- Water 3
- Fire 3/4
Blast Finishers
- Water 3
- Earth 4/5
- Air 2
- Arcane Brilliance (Heal)
Basic Rotation
- Air 4 > 3 > 3 > Jade Sphere + 2 > 3 > 5 > Swap Fire
- Fire 3 > 5 > 4 > 2 > Swap Earth
- Earth 3 + Jade Sphere > 4 > 5 > 2 > Swap Water
- Water 3 > 4 > 5 > 4 > 4 > 2
This rotation can be changed to rotate into water before Earth to get more healing blast finishers from the Water Jade Sphere if allies require more support.
Revive allies using the Glyph of Renewal, with each attunement granting a different revive utility. Using it in Air also allows the quickness from the jade sphere to speed up the cast time.
- Fire Glyph applies a buff that will revive you within 15 seconds
- Water Glyph fully revives the ally and ignores the poison effect
- Air Glyph pulls the revived ally to you
- Earth Glyph revives 3 allies in a larger radius
Item | Stat | Rune / Sigil |
---|---|---|
Helm Celestial | ||
Shoulders Celestial | ||
Coat Celestial | ||
Gloves Celestial | ||
Leggings Celestial | ||
Boots Celestial |
Dagger Celestial | ||
Dagger Celestial |
Alternatives
- Sigil: instead of Energy for more stats
Dagger / Dagger | Heal / Utility / Elite |
Alternatives
- Utility: instead of Glyph of Renewal for more defenses
Alternatives
- Earth: to help with conditions and endurance regen
Chat Code: (copy/paste into in-game chat)
[&DQYaGxEtQz8nD/4aTwFPAR0B7xqQAOsA9xr3GgAAAAAAAAAAAAAAAAAAAAA=]
1 Comment
This is one extremely comfy build to play in WvW, but it is also an excellent build for general open world. So much sustain and decent enough DPS to facetank just about anything. Thanks for a great build!