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Celestial Harbinger Roaming Build

GW2. WvW Build. Celestial Harbinger Roaming Build. Harbinger. Necromancer World vs World.


Last Update: September 2024



Condition Variant


The Celestial Harbinger is a necromancer WvW roaming build that has great sustain due to gaining Blight stacks from staying in Harbinger Shroud and casting elixirs on yourself, which heals over time, but costs maximum health making you susceptible to burst.

This weakness is made up for with the toughness from celestial gear, the protection boon, and movement from the Relic of Speed. With carapace stacks from Death Magic, it can become even more survivable while gaining cleanses over time. However, you need to actively apply conditions to keep these stacks up. The Curses trait line is always mandatory because it provides corrupts, high critical chance and Weakness, adding both damage and defense at the same time.

Basic Rotation:

  • Staff 2 > 3 > 4 > 5 > Swap
  • Warhorn 5 > Pistol 3 > 2 > Warhorn 4 > Enter Shroud

Shroud Rotation:

  • Shroud 2 > 4 > 3 > 5 > 111 > 2

After exiting Shroud perform the basic rotation in the opposite direction.


Difficulty
25%

Equipment

ItemStatRune / Sigil
Helm
Celestial
Shoulders
Celestial
Coat
Celestial
Gloves
Celestial
Leggings
Celestial
Boots
Celestial

Primary Weapon Set

Pistol
Celestial
Warhorn
Celestial

Secondary Weapon Set

Staff
Celestial

ItemStat
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Accessory
Celestial
Accessory
Celestial
Backpiece
Celestial

Relic

Consumables

Infusions

Optional
x18

Alternatives

  • Sigil: instead of Torment
  • Relic: for more damage

Skills

Pistol / WarhornHeal / Utility / Elite
StaffHarbinger Shroud

Alternatives

  • Utility: instead of Flesh Wurm
  • Utility: instead of Flesh Wurm

Traits


Build Template

Chat Code: (copy/paste into in-game chat)

[&DQgnGgIvQCfnGgAALgEAAOsaAAC9AQAA6BoAAAAAAAAAAAAAAAAAAAAAAAA=]

Gameplay


Vampire Variant


The Celestial Harbinger with Blood Magic gain massive healing bonuses that can provide more sustain while still keeping the pressure from the shroud skills. With the Spear, most of its damage comes from life stealing which gives more synergy with Blood Magic and the Atrocity relic which increases healing and life steal damage. Life steal and condition damage both can deal decent damage without investing many stats into them. This type of damage also ignores enemies armor so it can’t be mitigated.

The Sword/Warhorn set is mainly used for mobility and utility. Use the Sword 3 for repositioning and the Warhorn 5 for swiftness. Otherwise you will mostly camp the Spear for damage. Spear’s main mechanic is gaining Soul Shards which can be expended using the Spear 2 for high burst damage. The Spear 4 is a projectile that allows you to port to the target it lands on, and taking this port will recharge the Spear 2 and giving you Soul Shards, allowing more burst combos. On top of this, entering Shroud will recharge the Spear 4, therefore allowing it to recharge Spear 2 again, and as a result giving you plenty of damage just from the Spear and Shroud set.

However, when outnumbered it can still be susceptible to burst. For this reason, this build focuses on barrier generation to make up for the lack of health bar because the Blood Bank trait converts some of the healing you receive as barrier, including life steal and passive regeneration. Curses trait line can replace Death Magic if you are in a group to provide more pressure and boon corrupt, but for solo will be harder to survive being focused.

Basic Combo:

  • Warhorn 5 > Sword 3 > Swap
  • Spear 4 > 3 + 4 > 2 > Enter Shroud
  • Shroud Rotation > Exit Shroud
  • Spear 4 > 4 > 2

Shroud Rotation:

  • Shroud 2 > 4 > 3 > 5 > 111 > 2

Equipment

ItemStatRune / Sigil
Helm
Celestial
Shoulders
Celestial
Coat
Celestial
Gloves
Celestial
Leggings
Celestial
Boots
Celestial

Primary Weapon Set

Spear
Celestial

Secondary Weapon Set

Sword
Celestial
Warhorn
Celestial
ItemStat
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Accessory
Celestial
Accessory
Celestial
Backpiece
Celestial

Relic

Consumables

Infusions

Optional
x18

Alternatives

  • Relic: for more mobility

Skills

SpearHeal / Utility / Elite
Sword / WarhornHarbinger Shroud

Alternatives

  • Utility: instead of Flesh Wurm

Traits


Build Template

Chat Code: (copy/paste into in-game chat)

[&DQgCLxMdQCbnGgAALgEAAOsaAAC9AQAA6BoAAAAAAAAAAAAAAAAAAAAAAAA=]

Gameplay


33 Comments

    • Dhuumfire is not bugged, it was intended to have this duration as said by CMC here: https://www.youtube.com/watch?v=TsRZKpWgE_A&t=799s and yes the tooltip is wrong, but it would be even more overpowered if it were right. Dhuumfire is still the best option to add damage on autoattack plus Soul Reaping is more than one trait, it’s better overall.

  1. The auto’s from this slap harder than I realized. I feel like a machinegun that just won’t stop.

  2. Which would be a better alternative offhand weapon for the death magic build? Dagger or Focus?

  3. Hi, thanks for the guides! Is the death magic variant still viable and what runes, weapons, sigils and relic would you recommened with the death magic one?

  4. Wow such fast reply thank you. Ok awesome to know i can swap between torch vampire and deathmagic just by changing weapons only then

    • if we were going for pure synergy yes, but the torment sigil is just way more powerful than earth in general since its aoe and provides more burst

    • There are enough Harbinger plague going on, but yes Exotic is good enough.
      With harbinger you might as well use Rare gear and still overpower all the other poor souls in wvw.

  5. I noticed you have torch listed as an option with the weapons, but you have harbinger and not scourge. How are you able to access the last 2 weapon skills for torch if you are using Harbinger?

    • Ritualist not bad but you want more toughness, so for the Condition variant you might want to take Trailblazer’s with Apothecary stats. And for the vampire variant full cele will be fine anyway.

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