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Celestial Harbinger Roaming Build

GW2. WvW Build. Celestial Harbinger Roaming Build. Harbinger. Necromancer World vs World.


Last Update: January 2024


Overview

The Celestial Harbinger is a necromancer WvW build that has great sustain due to gaining Blight stacks from staying in Harbinger Shroud and casting elixirs on yourself, which heals over time at the cost of maximum health, making you susceptible to burst.

This weakness is made up for with the toughness from celestial gear, the protection boon, and movement from the Relic of Speed. Death Magic can be used to become even more tanky, but Blood offers even more healing. The Curses trait line is always mandatory because it provides corrupts, high critical chance and Weakness, adding both damage and defense at the same time.

Basic Combo: Warhorn 5 > Pistol 3 > 2 > Warhorn 4 > Shroud > 2 > 4 > 3 > 5 > 1 1 1 > 2

Shroud Rotation: Shroud 2 > 4 > 3 > 5 > 111 > 2


Difficulty
25%

Equipment

ItemStatRune / Sigil
Helm
Celestial
Shoulders
Celestial
Coat
Celestial
Gloves
Celestial
Leggings
Celestial
Boots
Celestial

Primary Weapon Set

Pistol
Celestial
Warhorn
Celestial

Secondary Weapon Set

Staff
Celestial

OR
Dagger
Celestial
Torch
Celestial
ItemStat
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Accessory
Celestial
Accessory
Celestial
Backpiece
Celestial

Relic

Consumables

Infusions

Optional
x18

Alternatives

  • Rune: for more Torment damage
  • Sigil: instead of Torment
  • Relic: for more damage

Skills

Pistol / WarhornHeal / Utility / Elite
StaffHarbinger Shroud
Dagger / Torch

Alternatives

  • Utility: instead of Flesh Wurm
  • Utility: instead of Flesh Wurm

Traits


Variants

  • Blood Magic instead of Death Magic for more healing

Build Template

Death Magic Variant

Chat Code: (copy/paste into in-game chat)

[&DQgnGgIvQCfnGgAALgEAAOsaAAC9AQAA6BoAAAAAAAAAAAAAAAAAAAAAAAA=]

Blood Magic Variant

Chat Code: (copy/paste into in-game chat)

[&DQgnGhMWQCfnGgAA+gAAAOsaAAC9AQAA6BoAAAAAAAAAAAAAAAAAAAAAAAA=]

Gameplay

Death Magic Variant


Blood Magic Variant


31 Comments

    • Dhuumfire is not bugged, it was intended to have this duration as said by CMC here: https://www.youtube.com/watch?v=TsRZKpWgE_A&t=799s and yes the tooltip is wrong, but it would be even more overpowered if it were right. Dhuumfire is still the best option to add damage on autoattack plus Soul Reaping is more than one trait, it’s better overall.

  1. The auto’s from this slap harder than I realized. I feel like a machinegun that just won’t stop.

  2. Which would be a better alternative offhand weapon for the death magic build? Dagger or Focus?

  3. Hi, thanks for the guides! Is the death magic variant still viable and what runes, weapons, sigils and relic would you recommened with the death magic one?

  4. Wow such fast reply thank you. Ok awesome to know i can swap between torch vampire and deathmagic just by changing weapons only then

    • if we were going for pure synergy yes, but the torment sigil is just way more powerful than earth in general since its aoe and provides more burst

    • There are enough Harbinger plague going on, but yes Exotic is good enough.
      With harbinger you might as well use Rare gear and still overpower all the other poor souls in wvw.

  5. I noticed you have torch listed as an option with the weapons, but you have harbinger and not scourge. How are you able to access the last 2 weapon skills for torch if you are using Harbinger?

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