GW2. Celestial Herald WvW Roaming Build. Revenant World vs World.
Last Update: October 2024
Role: Assassin
The Celestial Herald is a revenant build for WvW roaming that uses the Shiro and Glint stances to employ a playstyle similar to the Power Herald, but with more overall damage due to the hybrid damage modifiers of the revenant weapon skills, Vulenrability, Might, and the Facet damage modifiers. The sheer amount of conditions can be hard to cleanse while also doing decent power damage which results in overwhelming pressure that most builds cannot survive. However, like all heralds it is susceptible to being locked down and focus fire when outnumbered. Prefer to assassinate targets or go with your team rather than fight outnumbered.
Revenants can take full advantage of on-swap sigils with legend swaps to get more swap effects than normal. For example, if you swap legend stance after the 9 second internal cooldown is off, then swap weapons, you can trigger 4 swap sigils every 9 seconds; meaning you can get the benefits of the Hydro/Geo sigils as well as the Doom/Cleansing sigils every 9 seconds. Always swap legend stance before swapping weapons to get the quadra swap effect, and make sure to do so in melee range.
Also because you will be swapping legend and weapon around the same time, you will often pair a stance with a weapon. Prefer to keep Shiro with Mace/Axe and Glint with Spear because Spear uses more energy while Glint uses less energy to balance that out. Also Mace/Axe needs the Shiro port and evade to get in range or to get out of bad positioning. However, you can camp in one weapon if you only want more offense from the Mace/Axe or more kiting potential from the Spear.
Skill Combos
Most combos revolve around landing a CC into your Mace 2/3 or Spear 5, then swapping Legend/Weapon to trigger the Geo/Hydro sigils when you can guarantee it in melee range.
Burst Engage
- Shiro Heal > Shiro Port (or Mace 4) > F2x2 > Mace 2 > 3 > Legend Swap > Weapon Swap
- Facet of Darkness x2 > Spear 2 > 5
Ranged Spear Combo
- Spear 4 > Facet of Elements x2 > 5 > 2
Facet of Chaos Combo
- Facet of Chaos x2 > Spear 2 > 5 > Legend Swap > Weapon Swap
- Mace 3 > 5 > 2 > 3
While waiting for your next burst combo or Legend Stance swap, use the evades from the Shiro Riposting Shadows and Spear 3, or the Facet of Light to survive.
Equipment
Item | Stat | Rune / Sigil |
---|---|---|
Helm Celestial | ||
Shoulders Celestial | ||
Coat Celestial | ||
Gloves Celestial | ||
Leggings Celestial | ||
Boots Celestial |
Primary Weapon Set
Mace Celestial | ||
Axe Celestial |
Secondary Weapon Set
Spear Celestial |
|
Alternatives
- Sigil: instead of Doom
- Relic: for more protection uptime
Weapon Alternatives
- Mace/Axe can be replaced by Mace/Shield for more defense.
- Spear can be replaced by any of the following, their skill combos noted below:
- Staff (sustain):
- 3 > 5 > 2 > 4
- Shortbow (more ranged damage):
- 5 > 4 > 3 > 2
- Staff (sustain):
Skills
Mace / Axe | Heal / Utility / Elite |
Spear | |
Traits
Alternatives
- Corruption: for slightly more burst at the cost of condition cleanse/transfer
Build Template
Chat Code: (copy/paste into in-game chat)
[&DQkONQMZNCvcEdwRBhIGEtQR1BErEisSyhHKEQECAgMGEisS1BEGEisS1BE=]
15 Comments
This page specifies Celestial mace and axe, but Vallun’s video mentions using Viper’s for mace and axe specifically, due to it being the more damaging weapon combo and being mostly condition damage.
That video is old, you can notice by the celestial stats not having expertise and concentration, that was the change later that made celestial overpowered by having all the stats. So with that going full cele gives you more overall.
I’m curious, with all he Cele nerfs, is running celestial still viable? I find this build very squishy lately and am wondering if Trailblazers with Undead Rune might be better to double down on toughness and condition damage? This build relies heavily on regen for healing so it cant outlast power builds. Just my two cents but looking for some input from the creators of the guide and build. Thanks!
There’s no cele nerfs, it was actually buffed by adding expertise and concentration on the stats. Being tanky depends on how you mitigate the damage, like evades, blocks, blind, and your own sustain with heals, regen and protection. Cele is already enough tanky. However if you want to change to even more bunker with traiblazer you totally can, but for that you need to change shiro for mallyx, which means giving up all the mobility, it’s your call. To me mobility is VERY important for roaming and cele actually gives good hybrid damage for shiro. If you want to ask more join us on discord!
This should be updated for the brutal, vicious, cruel, unnecessary, and sadistic removal of the legend-swap + swap-sigil interaction. I think the playstyle remains the same, because you want to be using S/S in Shiro and Mace/Axe in Glint, but this was a hefty nerf to the burst, value, and sustain of the build overall.
This really should be bumped up. Between the return of sigil swaps now back on legend swap, torment being buffed, and mace now having an ammo for its blast, this build is really good.
Its good yea but It’s very hard to survive on and deff weak against CC
Could you swap the shield for an axe? Btw amazing content, i keep in hoping that you comment your own videos, would be so helpful!
You can sure
I am so excited for this gameplay video! When can we expect it?
The build was changed to its initial form, with a new video you can check out. If you looking for shortbow it is just better to play renegade or even vindicator.
How well does this Build work in Open World, PvE? This is the closest thing I’ve found to what I’m hoping to do with my character.
It will do fine for open world, another alternative you can do is this build: https://guildjen.com/herald-open-world-build/
Between this build and condi berserker king of fire with spec can burst more?
Probably condi berserker is more burst at once