GW2. WvW Build. Celestial Herald Roaming Build. Revenant World vs World 2023.
Last Update: May 2023
The Celestial Herald uses the Shiro and Glint stances for a burst oriented hybrid playstyle that also can survive being focused.
The Celestial Herald takes advantage of on-swap sigils with legend swaps to get more swap effects than normal. The celestial attribute works well with the Revenant because of the hybrid synergy of Abyssal Chill which gives torment on many power skills that chill and many of the mace skills have great power coefficients especially with might stacking.
Always swap legend stance before swapping weapons to get the quadra swap effect. Combine the mace 2 with sword 2 for a whirl finisher burning, which when placed right on top of the target can stack many burns quickly. Try to perform that combo while the enemy is CC with Jade Winds or Facet of Chaos and quadra swapping on them for massive bursts.
|Item||Stat||Rune / Sigil|
Primary Weapon Set
Secondary Weapon Set
|Mace / Axe||Heal / Utility / Elite|
|Sword / Shield|
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This page specifies Celestial mace and axe, but Vallun’s video mentions using Viper’s for mace and axe specifically, due to it being the more damaging weapon combo and being mostly condition damage.
That video is old, you can notice by the celestial stats not having expertise and concentration, that was the change later that made celestial overpowered by having all the stats. So with that going full cele gives you more overall.
I’m curious, with all he Cele nerfs, is running celestial still viable? I find this build very squishy lately and am wondering if Trailblazers with Undead Rune might be better to double down on toughness and condition damage? This build relies heavily on regen for healing so it cant outlast power builds. Just my two cents but looking for some input from the creators of the guide and build. Thanks!
There’s no cele nerfs, it was actually buffed by adding expertise and concentration on the stats. Being tanky depends on how you mitigate the damage, like evades, blocks, blind, and your own sustain with heals, regen and protection. Cele is already enough tanky. However if you want to change to even more bunker with traiblazer you totally can, but for that you need to change shiro for mallyx, which means giving up all the mobility, it’s your call. To me mobility is VERY important for roaming and cele actually gives good hybrid damage for shiro. If you want to ask more join us on discord!
This should be updated for the brutal, vicious, cruel, unnecessary, and sadistic removal of the legend-swap + swap-sigil interaction. I think the playstyle remains the same, because you want to be using S/S in Shiro and Mace/Axe in Glint, but this was a hefty nerf to the burst, value, and sustain of the build overall.
This really should be bumped up. Between the return of sigil swaps now back on legend swap, torment being buffed, and mace now having an ammo for its blast, this build is really good.
Its good yea but It’s very hard to survive on and deff weak against CC