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Condition Alacrity DPS Tempest Build

GW2. Raid Build. Condition Alacrity Tempest. DPS Elementalist PvE.


Last Update: March 2024


The Condition Tempest is a DPS elementalist build that can give Alacrity, Protection, and Might to allies as well as provide some heals in difficult situations. It’s a relatively forgiving build to play that isn’t selfish because of how much utility it has, making it great for any team composition.

Playstyle

Role: DPS

If your job is to provide Alacrity, then maintain it by overloading attunements as often as possible. Always swap to the next attunement while casting a skill to minimize animation loss.

Basic Rotation Structure (It is not a strict rotation but this is a representation, some skills will change their place in the order each rotation):

  • Fire 3 > 2 > Signets > Overload > 5 > 3 > 2
  • Water 2 > 3
  • Earth 3 > 2 > Signets > Overload > 5 > 3 > 2
  • Water 2 > 3
  • Repeat from Fire

Priority Skills:

The Signet of Earth and Fire also do great damage, but you want to use them at times when it is convenient to do so in your rotation because they can be used in any attunement. The best times to do so is after your Fire 3 > 2 or Earth 3 > 2 while waiting for your Overload, or when swapping attunements.

The Warhorn 5 skills in Fire and Earth are powerful but can only be used once per attunement swap, so they are the lowest priority skill to use. As long as you use them once it is fine, but do not delay using your Overload or Signets to do so. Warhorn 4 in Fire and Earth are entirely optional, but can provide great utility to your team and can be used as filler instead of pressing 1.

The Pistol 3 > 2 combo in Fire and Earth is the highest priority because you want to use this twice per attunement swap, meaning you will generally use it as soon as you swap into Fire/Earth and right before swapping out.

When you must CC, swap to Air and use the 4 and 2, then Water 4. Water Overload and Warhorn 4/5 can be used to heal your teammates when in high pressure situations.


Difficulty
25%

Equipment

ItemStatRune / Sigil
Helm
Viper
Shoulders
Viper
Coat
Viper
Gloves
Viper
Leggings
Viper
Boots
Viper

Primary Weapon Set

Pistol
Viper
Warhorn
Viper
ItemStat
Amulet
Viper
Ring
Viper
Ring
Sinister
Accessory
Viper
Accessory
Viper
Backpiece
Viper

Relic

Consumables

Infusions

Fractal
x18
Optional
x18

Alternatives

  • Relic: for enough boon duration when you are providing Alacrity with the Lucid Singularity trait

Skills

Pistol / WarhornHeal / Utility / Elite

Alternatives

  • Elite: for a safety net with some dangerous mechanics
  • Utility: instead of “Feel the Burn!” for more single target damage

Traits


Tempest: to provide Alacrity to your squad (also swap to Relic of the Herald).


Build Template

Chat Code: (copy/paste into in-game chat)

[&DQYfFRomMBd0AHUAkQBPAcsA6wDDEpAAJgCWAAAAAAAAAAAAAAAAAAAAAAA=]

Gameplay


5 Comments

  1. A really interesting build. Would Ritualist gear be an interesting alternative, especially considering the boon support potential of the build? And might that then trigger different runes, maybe? Do you find the extra toughness from Signet of Earth to be a problem sometimes, like with tanks who want to min-max their DPS (and have toughness only slightly above 1000)?

    • Also, what about Sceptre in place of Dagger? Sceptre generally gives 25 might stacks faster than Dagger.

    • If your tank refuses to put on a couple more pieces of toughness gear then just take another utility. Ritualist isn’t really necessary but it can work, same as scepter but dagger feels better flow although it makes little difference so it should be preference.

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