Easy to Play PvP Builds

GW2. A list of easy to play builds for learning PvP and which class you wish to play as. 2021.

These builds are designed with good self sustain and minimal difficulty to allow players with little experience in PvP to focus on their surroundings while trying to learn how the game mode or their class works. There is one build for each class so you can figure out which class fits your preference. Rather than playing a class because it is good for beginners, you should play the class you like from the start using one of these easy builds and go from there once you feel comfortable.

Credit to Vallun for the video.

Survival Ranger Build

The survival ranger has a lot of pet synergy so learning to control it can increase your effectiveness a lot, but simply pressing F4 to swap pets will give plenty of bonuses in combat. This build has a very powerful but well rounded playstyle because survival skills cleanse conditions, break stuns, and grant fury which which the marksmanship traits grant heavy damaging opening strikes.

Stick to your longbow until the enemy starts to use line of sight to avoid you, then swoop in with your greatsword and use the pet swap for quickness on your maul combo of 2>5>2. Use your greatsword block to get back out to safety and begin damaging from ranged again. You must swap between staying at range and going into melee, so this build teaches you positioning as a ranger.

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Condition Longbow Warrior Build

The condition warrior gets a lot of its damage from having the longbow burst skill (F1) down constantly and forcing the enemy to fight in that field to contest the objective while also surviving long enough for the damage over time conditions to add up.

Use your burst skills off cooldown on both of your weapon sets because they grant you condition cleanse and healing over time when you land them. You get adrenaline very easily because of the passive gains from being hit, being in combat, and swapping weapons. You also gain more adrenaline from critical hits. In fights where you are trading blows often you get to deal more damage and heal more. This build is great for teaching skill priorities because the burst skills are so valuable that you often use your other skills around them.

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Signet Necromancer Build

The signet necromancer uses the spite trait signets of suffering to give their powerful signets extra potency and duration during their shroud (F1). Simply being in combat will grant life force to feed them more shroud where they thrive and survive.

Use the dagger 3 to inflict self bleeding to keep yourself in combat and generating life force even when enemies are not nearby. Use the 2 on axe and dagger to deal damage to single targets. When in shroud use the 3 to fear and gain quickness to use your hard hitting shroud 1 skill quickly. This build teaches you how to manage risk by going in shroud when it is dangerous and moving out of dangerous situations when your shroud is almost up.

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Meditation Guardian Build

The meditation guardian uses instant cast virtues and meditations to give themselves sustain and high impact boons while doing damage on the move. They are a less selfish DPS because of the stability and cleansing they provide to their team, making them great for team play.

Use your virtues or heal skill before dealing damage because those give retaliation which increases your damage and crit chance. Landing your greatsword 2 and focus 4 will do the most damage, so try to land those more than anything else while using your ports on sword 2 and judge’s intervention to land bursts. This build teaches you to be aggressive because it rewards activating your cooldowns often with their low cooldowns.

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Double Daggers Thief Build

The condition D/D thief is more straight forward than the average thief build. It can go in team fights and do lots of AoE damage, so the rotational awareness is not as necessary. The thief class uses initiative on weapon skills instead of cooldowns which means you can keep using the dagger 3 which is where most of your damage will come from.

Try to time your death blossom (dagger 3) just right. If you are too close you will fly right over them and if you are too far away you will not reach them. The thousand needles preparation can also be used ahead of time to unleash a burst of damage all at once if you can place it strategically. This build will perform well if you learn your timings.

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Staff Elementalist (Tempest) Build

The staff elementalist gets value from the range of its abilities while summoning elementals to distract the enemy during the long cooldowns of the staff abilities. It also has access to powerful overloads a few seconds after entering an elemental attunement by reactivating that same attunement. These abilities increase the cooldown of the attunement, but the air attunement recharges on crit with fresh air, allowing air overload to be used often for wide damaging effects.

Start fights using the earth overload for protection and using the earth CC to keep the enemy at a distance and for your elementals to have more time. Use the lesser elementals in air attunement and the greater elemental in air or water depending on if you need stuns or healing. Swap between your water and air attunements whether you need healing or damage, and fill in some fire and earth attunements skills quickly before going back to air to overload more. This build teaches you how to position to land your skills while also avoiding damage from the enemy.

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Condition Mesmer (Mirage) Build

The condition mirage is not a straight ahead fighter. It uses illusions and stealth to wait for the right moment and then once the burst is ready it shatters its clones.

Gather clones with your phantasm spells and your scepter 1/2. Dodging allows you to use ambush skills which replaces your 1 skill very briefly after you dodge. Your clones also use ambushes automatically when you dodge because of the infinite horizon trait. Once you use your ambush you can shatter to follow through. Generally the F2 is the best shatter. F4 can be used defensively to gain invulnerability based on how many clones you have. This build teaches you which fights to take and which not to take with its ability to disengage with stealth on the torch, signet of midnight, and mass invisibility.

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Upkeep Revenant Build

The core upkeep revenant has tons of resource to manage from swapping legends (F1) while under 10 energy to gain 75 energy instead of 50. Also the F2 will give 25 energy. This allows constant upkeep of the vengeful hammers and impossible odds which gives damage and sustain from the steadfast rejuvination trait.

Use sword when you need to be aggressive and staff when you need to be defensive. Swap legend stances as often as you can so try to deplete your energy to below 10 before doing so. This build teaches you how to think ahead and manage resources.

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Flamethrower Engineer (Scrapper) Build

The flamethrower engineer simplifies damage to the flamethrower kit’s 1 ability and has the passive effects of traits. Swap to the med kit and use the 3/4/5 to sustain or the rifle 4/5 to protect yourself when under pressure. This build teaches you how to use your mouse to move your character quickly in order to aim your flamethrower.

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For more information about PvP in Guild Wars 2, I recommend that you read this guide:


If you want to know about the META PvP Builds, check out here: PvP Builds

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