GW2. WvW Build. Hammer Catalyst Roaming Build. Elementalist World vs World.

Last Update: December 2023
Celestial Variant
The Hammer Catalyst is a roaming elementalist build for WvW that dishes out tons of damage. The rotating orbs and jade spheres can not only provide many buffs and damage but are also a great counter to aegis and blinds with how quickly they pulse.
With the celestial stats and Fire traits, you can become a slow but indestructible bruiser. You will struggle to kill enemies who disengage, but enemies will struggle to defeat you in any fair manner. Focus on upkeeping the 3 skill Orbs and staying on top of your target as they will add up damage over time and apply weakness.
Try to use the augment utilities like Fortified Earth inside the earth jade sphere to get extremely low cooldowns on them which grant you extra blocks and sustain.
Basic Rotation: Earth 4 > Jade Sphere + 5 > 3 > 2 > Swap Air
Air 3 > 4 > 5 > Swap Fire
Fire 3 > 4 > 2 > Jade Sphere + 5 > Swap Water
Water 3 > 5 > 4 > 3 (shoot orbs) 2 > Swap Earth
Equipment
Item | Stat | Rune / Sigil |
---|---|---|
Helm Celestial | ||
Shoulders Celestial | ||
Coat Celestial | ||
Gloves Celestial | ||
Leggings Celestial | ||
Boots Celestial |
Primary Weapon Set
Hammer Celestial |
|
Optional Weapon Set
Hammer Celestial |
|
Item | Stat |
---|---|
Amulet Celestial | |
Ring Celestial | |
Ring Celestial | |
Accessory Celestial | |
Accessory Celestial | |
Backpiece Celestial |
Relic
Consumables
Infusions
Optional x18 |
Alternatives:
- Rune: for sustain against conditions
- Sigil: instead of Doom
Skills
Hammer | Heal / Utility / Elite |
Traits
Build Template
Chat Code: (copy/paste into in-game chat)
[&DQYfKSUdQx90AP4aTwFPAe8a6wCQAJAA9xqWAAAAAAAAAAAAAAAAAAAAAAA=]
Gameplay
Fresh Air Variant
Fresh Air trait recharges air attunement when critting outside of air attunement, allowing burst combos by swapping into air for many ferocity buffs in the middle of any of the many high damaging “2” skills in each attunement. Air attunement also gives superspeed, so using the longer ranged skills like the jade spheres that can crit can help to keep swapping in and out of air attunement to keep distance or keep up with enemies who move faster.
Try to use the augment utilities like Soothing Water in your water jade sphere and Fortified Earth inside the earth jade sphere to get extremely low cooldowns on them which grant you extra blocks, cleanses, and sustain.
Skill Combos
Quick Burst: Lightning Flash + Earth 5/3 > Swap Air > 2/3 + Jade Sphere
Sustained Pressure: Earth 4 > 2+3 > 5 + Earth Jade Sphere > Swap Air > 3/4 > 5 > Swap Fire 4+3 > 2 > Swap Air > Jade Sphere + 2 > Grand Finale 3
Healing Combo (save skills or substitute per the situation): Soothing Water + Water Jade Sphere > 4/5 > Swap to Earth + Dodge > 5
Equipment
Item | Stat | Rune / Sigil |
---|---|---|
Helm Marauder | ||
Shoulders Marauder | ||
Coat Marauder | ||
Gloves Marauder | ||
Leggings Marauder | ||
Boots Marauder |
Primary Weapon Set
Hammer Marauder |
|
Optional Weapon Set
Hammer Marauder |
|
Item | Stat |
---|---|
Amulet Marauder | |
Ring Marauder | |
Ring Marauder | |
Accessory Marauder | |
Accessory Marauder | |
Backpiece Marauder |
Relic
Consumables
Infusions
Optional x18 |
Alternatives:
- Sigil: instead of Air
Skills
Hammer | Heal / Utility / Elite |
Alternatives
- Utility: instead of Invigorating Air
Traits
Build Template
Chat Code: (copy/paste into in-game chat)
[&DQYpKiUbQx/+Gv4a8RpPAe8a6wCQAJAA9xqWAAAAAAAAAAAAAAAAAAAAAAA=]
Gameplay
Credit to Vallun for the video.
What about using dragon instead of marauder?
low precision that isn’t made up for with other traits, marauder and fury gets you to 80% which is good, dragon would only get to 50-60
RIP in next patch
Can this be used in Open World?