GW2. WvW Build. Power Harbinger Roaming Build. Harbinger. Necromancer World vs World.

Last Update: October 2023
Overview
The Power Harbinger is a totally offensive approach to necromancer WvW roaming with the very minimum of sustain but high mobility and burst. Spectral Walk and Flesh Wurm are very important for keeping you alive, and knowing when to disengage with them is important to avoid being focused.
All of the Shroud 2/3/4 abilities hit very hard, especially the 3 and 4 when they exchange blight for extra damage. Make sure to cast Elixirs at your feet to gain more blight much faster because fights won’t last long enough for you to slowly gain blight in Shroud. Try to land your Focus 5 and Dagger 3 to remove boons and to immobilize enemies so you can follow up with these powerful Shroud abilities.
Shroud 4 is an evade and a Daze tied to a leap, so choosing whether to be aggressive or defensive with this skill is key. If you go too hard and have no escapes you can easily die. Always try to have an escape whether it is through mobility in Shroud or one of the port utilities. Use Staff to poke targets and bait dodges in between these cooldowns.
Basic Combo: Focus 5 > Dagger 3 > Dagger 2 > Elite Elixir > Shroud 3 > 5 > 2 > 4
Equipment
Item | Stat | Rune / Sigil |
---|---|---|
Helm Marauder | ||
Shoulders Marauder | ||
Coat Marauder | ||
Gloves Marauder | ||
Leggings Marauder | ||
Boots Marauder |
Primary Weapon Set
Dagger Marauder | ||
Focus Marauder |
Secondary Weapon Set
Staff Marauder |
|
Item | Stat |
---|---|
Amulet Marauder | |
Ring Marauder | |
Ring Marauder | |
Accessory Marauder | |
Accessory Marauder | |
Backpiece Marauder |
Relic
Consumables
Infusions
Optional x18 |
Alternatives
- Weapon: Axe instead of Dagger
- Sigil: instead of Air
Skills
Dagger / Focus | Heal / Utility / Elite |
Staff | Harbinger Shroud |
Traits
Build Template
Chat Code: (copy/paste into in-game chat)
[&DQgTLjIrQCXnGgAA+gAAAC4BAAC9AQAA6BoAAAAAAAAAAAAAAAAAAAAAAAA=]
Gameplay
Updated Gameplay:
Alternative Gameplay: