Overview
Playstyle
Your main priority is to upkeep quickness on your squad which is gained by having a minimum of six (-6 or 1 degeneration) arrows of energy upkeep, so try to upkeep the Impossible Odds in Shiro Stance and the Vengeful Hammers in Jalis Stance.
Skill Priority:
- Impossible Odds/Vengeful Hammers
- Swap Legend Stance when out of energy
- Sword 2
- Sword 4/5
Sword/Sword is the best damaging weapon set, but you can choose between Greatsword and Staff depending on if you want more damage or more CC. If using Greatsword, just swap to it when all of your Sword skills are on cooldown and use the Greatsword 2/3/5. If using a Staff, only swap to it when you need CC from the Staff 5 or some extra defense from the Staff 3 blocks or cleanse on the 4 skill.
Provide Stability to your allies if necessary with the Inspiring Reinforcements in Jalis, and when situations get dangerous you can toggle your F2 passive in Jalis to provide damage reduction to your allies or in Shiro for lifesteal.
Equipment
Alternatives
- Weapon: Greatsword can be used when CC is not required, but the Staff 5 is one of the best CC skills.
Skills
Alternatives
- Utility: Swap Shiro Stance for Glint Stance if your party needs more boons like Fury, Protection, and Swiftness if they aren’t being covered by your healer.
Traits
Alternatives
- Herald: when providing Quickness is not necessary
Build Template
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How does the damage of using Kali’s compare to glint? I do appreciate the extra stability and ease of use of Kali’s!
Curious if you think Hammer might be a viable off weapon with the change to skill 5 in the balance preview for March. I like having a range option but not really any good power ranged options on rev currently.