Power Mirage PvP Build

GW2. Power Mirage PvP Build. Ambush Mirage. Roamer Mesmer PvP.

Last Update: April 2024

Inspiration Variant

The Power Mirage is a Roamer mesmer PvP build with the ability to do massive AoE damage great for being a team fighting DPS. Because of Desert Distortion, any of the signets will enable ambush attacks and the greatsword ambush ability Split Surge is the main source of damage. With high clone generation and Infinite Horizon, you’ll want to rotate through dodges and distortion to keep landing ambushes when you have clones, and then shattering those clones when out of ways to trigger ambushes.

Basic Combos:

  • Greatsword 4 > 2 > Dodge > Ambush 1 > F3 > Pistol 4 > Sword 3 x2 > Dodge > Ambush 1 > Pistol 5 > F1
  • Pistol 4 > Pistol 5 > Dodge > Ambush 1 > Sword 2 > Sword 3 x2 > Swap > Greatsword 2 > Jaunt + Dodge > 3 > F1 > Ambush 1

Always remember that swapping between weapons gives extra endurance to use dodges. Rotate through your weapon skills often and swap to keep using dodges and ambushes. Dodges create clones which allows more powerful ambushes and shatters. However, wasting dodges aggressively can be punished. Ideally time your dodges to evade specific attacks because the dodge has no animation, then use the ambush shortly after when there is less pressure to avoid.




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Domination Variant

With Domination traits, this build has a lot less survivability and condition cleanse, but it has much more synergy with the many dazes from the Sword Ambush with Power Block. There is also a damage synergy with Vulnerability because it has half of its effect added on top. This works well with the dazes and the Greatsword Ambushes which apply vulnerability to provide more pressure and lockdown to the target.



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  1. Why do you have Feedback selected under Inspiration, but you don’t have the skill Feedback selected on your utility bar?

  2. Power mesmer has weaknesses ofc, but imo you shouldn’t cover them if we can play it at its full potential. I think it’s better to build it into glass cannon with some stealth, the mobility is there. Also the combos doesn’t fit with the power mesmer style. You basically shatter after gs2/3 better in melee range.

  3. I’ve been running a version of this without greatsword. the weapon sets I use are dagger/pistol and sword/shield.
    The dagger ambush has a daze, which often interrupts which is great with powerblock and the pistol trait in duelling.

    It uses the domination variant, but leaves out the greatsword trait in favor of the extra illusion damage, which isn’t great but neither is the bottom one so…
    In duelling, I also pick the reflect after a dodge, for the small extra survivability.

    In mirage, I use the improved ambush skills for the boonstrip on sword. desert distortion might also work though.

    I don’t really like the adventurer relic, so I use the relic of leadership. it gives the jaunt an AoE condi conversion, which is great. the recharge on jaunt charges is the same as the relic cooldown, which is useful to track the time.

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