This version of Dragonhunter has plenty of utility as well as burst damage in melee with traps and at range with the bow. Performing Combos with the traps is important to doing the burst damage, or you won’t have enough damage to finish off targets. Don’t just spam your Test of Faith off cooldown, because you need enemies to cross through it to take damage, but you can force them to cross it using your combo.
Pushing and Pulling enemies through Test of Faith can be done using Longbow 3, Shield 5, or F1 Spear of Justice Tether. This is 2 pushes and 1 pull, so to get the most damage you’ll want to open with a push and not a pull, meaning you want your enemies to be inside your Test of Faith when you begin the combo. So after you land your F1, you want to port towards them using Sword 2 or Judge’s Intervention so you can place the Test of Faith on top of them and begin the combo.
Test of Faith Combo: F1 > Sword 2/Judge’s Intervention > Test of Faith > Shield 5 > Swap to Longbow (triggering Vision Sigil) > F1 Pull > Longbow 3 > Longbow 2
Another combo involves trapping your enemy inside your Longbow 5 ward so you can pulse multiple symbols on them while they can’t move. Since the Longbow 5 has a bit of a delay before the final attack that creates the ward, you can precast it on yourself before pulling enemies on top of you with your F1 Spear of Justice tether.
Longbow Combo: F1 > Longbow 2 > Longbow 5 (on self) > F1 Pull > Longbow 4 > Swap > Sword 2 > 3
If your F1 does not land, these combos can’t be done, so try to bait cooldowns and dodges before attempting to land your F1, or using Judge’s Intervention to hide the animation. Once you do land the tether you want to go for one of these combos. Otherwise, kite and use defensive cooldowns, conserving your damage cooldowns for the burst combos.
Difficulty
40%
Equipment
Item
Stat
Rune / Sigil
Helm Marauder
Shoulders Marauder
Coat Marauder
Gloves Marauder
Leggings Marauder
Boots Marauder
Primary Weapon Set
Longbow Dragon
Secondary Weapon Set
Sword Dragon
Shield Dragon
Item
Stat
Amulet Dragon
Ring Dragon
Ring Dragon
Accessory Dragon
Accessory Dragon
Backpiece Berserker
Relic
Consumables
Infusions
Optional x18
Skills
Longbow
Heal / Utility / Elite
Sword / Shield
Alternatives
Heal:
for more cleansing and raw healing
Heal:
for more sustained healing in smaller scale fights
Though not as survivable, the Hammer and Longbow variant can put out heavy burst combos with the Hammer 2 and Longbow 2 when playing with a team that can support them. Also all CCs will give you stability due to the Heavy Light trait, and Chill enemies due to Glacial Heart. This makes the low cooldown trap Light’s Judgment great for its dazing effect.
Due to taking all traps, you have no stun break utilities, however your F3 Shield of Courage and your Elite Renewed Focus will be stun breaks due to the Virtues and Dragonhunter traits, allowing you to still have stun breaks if your stability falls off.
Combos:
F1 (Tether) > Light’s Judgment > Procession of Blades > Longbow 5 (on your traps) > F1 (Pull) > Longbow 2 > Hammer 2
Hammer 3 > Light’s Judgment (Superspeed into melee) > Hammer 5 > Procession of Blades > Test of Faith > Hammer 2 > F1 (Tether) > Hammer 4 > F1 (Pull) > Longbow 3 > 2
does it make much difference if I have inverted the stats of the trinkets by the armor?
Not the optimal but it works
is this build still a strong pick?
Hi Jen, was wondering what runes in the armor to use for budget, for the valor variant of this build.. Instead of the fireworks?
Traveler runes, you need the movement speed
Hi Jen. Is there a way to buy trapper runes? Or the only way to get them is to craft them?
Btw, awesome content, it has been very helpful :). Thx!
Yes only craft
is it me or you cant choose dragon stats on the mist band ring
You cannot, but they added new “Jade” Mist trinkets that you can buy in WvW
thank you
Heya, noticed that spacing is a big thing with radiance variant. How’d you go against hyper mobile builds such as thieves and willbenders. They seem to keep getting in my face and dodging out of my traps.
Trapper Runes stealth allows you to disengage and bait
Hello, thanks for the build!
I’ve read a lot about Celestial runes on DH/Guard builds, does Celestial makes sense instead of Marauder?
Thanks!
Not for the dragonhunter, check willbender instead
on celestial builds, not on power builds
Dear Jen, are there any actual builds not based on traps? I liked the build from the respected Vallun with the Meditation trait.
Traps are too strong but if you prefer you can run this with full marauder [&DQENKi45GzsmDwAARwEAADYBAAAEAQAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
If I understand you correctly , the Shield needs to be replaced with a Focus ? Approximately in this build I played
You can use focus or shield both can be good, you don’t have test of faith to combo with shield but its still good for projectiles, and try the rune you prefer can be scholar, pack or fireworks but you have the movement speed from the trait so maybe fireworks not needed but your call
I have half a set of Marauder and half a Dragon? Is this normal?
You will need more marauder or then you need to take Radiance traits for the extra precision
any update? cuz they removed stealth
Dear Jen, please update the build on DH, advise Relic
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does it make much difference if I have inverted the stats of the trinkets by the armor?
Not the optimal but it works
is this build still a strong pick?
Hi Jen, was wondering what runes in the armor to use for budget, for the valor variant of this build.. Instead of the fireworks?
Traveler runes, you need the movement speed
Hi Jen. Is there a way to buy trapper runes? Or the only way to get them is to craft them?
Btw, awesome content, it has been very helpful :). Thx!
Yes only craft
is it me or you cant choose dragon stats on the mist band ring
You cannot, but they added new “Jade” Mist trinkets that you can buy in WvW
thank you
Heya, noticed that spacing is a big thing with radiance variant. How’d you go against hyper mobile builds such as thieves and willbenders. They seem to keep getting in my face and dodging out of my traps.
Trapper Runes stealth allows you to disengage and bait
Hello, thanks for the build!
I’ve read a lot about Celestial runes on DH/Guard builds, does Celestial makes sense instead of Marauder?
Thanks!
Not for the dragonhunter, check willbender instead
on celestial builds, not on power builds
Dear Jen, are there any actual builds not based on traps? I liked the build from the respected Vallun with the Meditation trait.
Traps are too strong but if you prefer you can run this with full marauder [&DQENKi45GzsmDwAARwEAADYBAAAEAQAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
If I understand you correctly , the Shield needs to be replaced with a Focus ? Approximately in this build I played
You can use focus or shield both can be good, you don’t have test of faith to combo with shield but its still good for projectiles, and try the rune you prefer can be scholar, pack or fireworks but you have the movement speed from the trait so maybe fireworks not needed but your call
I have half a set of Marauder and half a Dragon? Is this normal?
You will need more marauder or then you need to take Radiance traits for the extra precision
any update? cuz they removed stealth
Dear Jen, please update the build on DH, advise Relic