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Power Trapper Dragonhunter Roaming Build

GW2. WvW Build. Trapper Dragonhunter Roaming Build. Radiance Guardian World vs World.


Last Update: February 2024



Sword/Shield Variant


The trapper Dragonhunter is a guardian WvW roaming build that uses CC combos to trigger its traps for burst damage. Performing these combos is important to landing your damage, or you won’t have enough to finish off targets. Don’t just spam your Test of Faith off cooldown, because you need enemies to cross through it to take damage, but you can force them to cross it using your combo.

Pushing and pulling enemies through Test of Faith can be done using Longbow 3, Shield 5, or F1 Spear of Justice Tether. This is 2 pushes and 1 pull, so to get the most damage you’ll want to open with a push and not a pull, meaning you want your enemies to be inside your Test of Faith when you begin the combo. So after you land your F1, you want to port towards them using Sword 2 or Judge’s Intervention so you can place the Test of Faith on top of them and begin the combo.

Test of Faith Combo: F1 > Sword 2/Judge’s Intervention > Test of Faith > Shield 5 > Swap to Longbow (triggering Vision Sigil) > F1 Pull > Longbow 3 > Longbow 2

Another combo involves trapping your enemy inside your Longbow 5 ward so you can pulse multiple symbols on them while they can’t move. Since the Longbow 5 has a bit of a delay before the final attack that creates the ward, you can precast it on yourself before pulling enemies on top of you with your F1 Spear of Justice tether.

Longbow Combo: F1 > Procession of Blades > Longbow 5 (on self) > F1 Pull > Longbow 4 > 2 > Swap > Sword 2 > 3

If your F1 does not land, these combos can’t be done, so try to bait cooldowns and dodges before attempting to land your F1, or using Judge’s Intervention to hide the animation. Once you do land the tether you want to go for one of these combos. Otherwise, kite and use defensive cooldowns, conserving your damage cooldowns for the burst combos.


Difficulty
50%

Equipment

ItemStatRune / Sigil
Helm
Marauder
Shoulders
Marauder
Coat
Marauder
Gloves
Marauder
Leggings
Marauder
Boots
Marauder

Primary Weapon Set

Longbow
Marauder

Secondary Weapon Set

Sword
Marauder
Shield
Marauder
ItemStat
Amulet
Dragon
Ring
Dragon
Ring
Dragon
Accessory
Dragon
Accessory
Dragon
Backpiece
Marauder

Relic

Consumables

Infusions

Optional
x18

Skills

LongbowHeal / Utility / Elite
Sword / Shield

Traits


Build Template

Chat Code: (copy/paste into in-game chat)

[&DQEQPy45Gzk4AQMBRwFHAf4SBAGKEngBNwGJEgAAAAAAAAAAAAAAAAAAAAA=]

Gameplay

Updated Gameplay:


Alternative Gameplay:


Hammer Variant


Though not as survivable, the Hammer and Longbow variant can put out heavy burst combos with the Hammer 2 and Longbow 2 when playing with a team that can support them. Also all CCs will give you stability due to the Heavy Light trait, and Chill enemies due to Glacial Heart. This makes the low cooldown trap Light’s Judgment great for its dazing effect.

Due to taking all traps, you have no stun break utilities, however your F3 Shield of Courage and your Elite Renewed Focus will be stun breaks due to the Virtues and Dragonhunter traits, allowing you to still have stun breaks if your stability falls off.

Combos:

F1 (Tether) > Light’s Judgment > Procession of Blades > Longbow 5 (on your traps) > F1 (Pull) > Longbow 2 > Hammer 2

Hammer 3 > F1 (Tether) > Hammer 2 > Procession of Blades > F1 (Pull) > Hammer 5 > Hammer 111 > 4 > 2 > Longbow 3 > 2


Equipment

ItemStatRune / Sigil
Helm
Marauder
Shoulders
Marauder
Coat
Marauder
Gloves
Marauder
Leggings
Marauder
Boots
Marauder

Primary Weapon Set

Longbow
Marauder

Secondary Weapon Set

Hammer
Marauder

ItemStat
Amulet
Dragon
Ring
Dragon
Ring
Dragon
Accessory
Dragon
Accessory
Dragon
Backpiece
Marauder

Relic

Consumables

Infusions

Optional
x18

Skills

LongbowHeal / Utility / Elite
Hammer

Alternatives

  • Utility for more cleanse and stun breaks

Traits


Alternatives

  • Virtues for more cleanse

Build Template

Chat Code: (copy/paste into in-game chat)

[&DQEQPy49GyW8EgMBihKKAPoSLQH+EjUBNwGJEgAAAAAAAAAAAAAAAAAAAAA=]

Gameplay

Updated Gameplay:

Credit to Vallun for the video.

23 Comments

  1. does it make much difference if I have inverted the stats of the trinkets by the armor?

  2. Hi Jen, was wondering what runes in the armor to use for budget, for the valor variant of this build.. Instead of the fireworks?

  3. Hi Jen. Is there a way to buy trapper runes? Or the only way to get them is to craft them?
    Btw, awesome content, it has been very helpful :). Thx!

  4. Heya, noticed that spacing is a big thing with radiance variant. How’d you go against hyper mobile builds such as thieves and willbenders. They seem to keep getting in my face and dodging out of my traps.

  5. Hello, thanks for the build!
    I’ve read a lot about Celestial runes on DH/Guard builds, does Celestial makes sense instead of Marauder?
    Thanks!

  6. Dear Jen, are there any actual builds not based on traps? I liked the build from the respected Vallun with the Meditation trait.

    • Traps are too strong but if you prefer you can run this with full marauder [&DQENKi45GzsmDwAARwEAADYBAAAEAQAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]

      • If I understand you correctly , the Shield needs to be replaced with a Focus ? Approximately in this build I played

        • You can use focus or shield both can be good, you don’t have test of faith to combo with shield but its still good for projectiles, and try the rune you prefer can be scholar, pack or fireworks but you have the movement speed from the trait so maybe fireworks not needed but your call

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