GW2. WvW Build. Power Fresh Air Weaver WvW Roaming Build. Elementalist WvW. Small Scale WvW Build.
Role: Assassin
The Fresh Air Weaver is an Elementalist WvW roaming build that has utility with reflects and control effects but also can be vulnerable due to a lack of evasion. It has plenty of superspeed to position itself safely while attacking with ranged damage. Fresh Air allows the Air Attunement to recharge on critical so there are many combos that you can pull off by swapping multiple attunements ending with air attunement.
High burst damage combos can be performed by stacking multiple damage modifiers on top of each other. The arcane utility skills and swapping to air attunement give damage modifiers.
Skill Combos
End every combo by attuning to Air twice for 16 stacks of vulnerability.
Basic Damage
- Fire/Air > Air 5 > Fire 2 > Arcane Blast > 3 > Swap Fire
- Fire/Fire 3 > Swap Air > Swap Air > Air 2/1
CC + Damage
- Earth/Air > Earth 2 > Arcane Blast > Swap Fire > 3 > Swap Air
- Air/Fire 3 > Swap Air > Swap Air > Air 2/1
Delaying for Cooldowns
- Water/Air > Water 2 > Arcane Blast > Swap Air > 3 > Air 2
- Air/Water 4/5 > 3 > Swap Fire > Air 5
- Fire/Air 2 > 3 > Swap Air > Swap Air > Air 2/1
Item | Stat | Rune / Sigil |
---|---|---|
Helm Dragon | ||
Shoulders Dragon | ||
Coat Dragon | ||
Gloves Dragon | ||
Leggings Dragon | ||
Boots Dragon |
Scepter Marauder | ||
Focus Marauder |
Alternatives
- Rune: for extra ferocity
Scepter / Focus | Heal / Utility / Elite |
Dual Attacks (Weapon Skill #3) | |
Fire + Water:
Fire + Air: Fire + Earth: | |
Water + Air:
Water + Earth: Air + Earth: |
Alternatives
- Heal: for burst healing
- Utility: instead of Arcane Blast for more sustain at the cost of damage modifiers
- Elite: for faster burst combos at the cost of mobility and cleave
Chat Code: (copy/paste into in-game chat)
[&DQYpKiUvOBl1ABcB9gDbFlAB6wCQAJAAlwCWAAAAAAAAAAAAAAAAAAAAAAA=]