06/24/2025—June 24 Release Notes
General
- Fixed an issue that prevented the AFK timer from kicking players in some cases.
- Fixed an issue that caused the public API to return incorrect inventory information.
Open World
General
- Fixed an issue that caused the Janthir Cartographer achievement to be awarded incorrectly.
- Fixed an issue that allowed possessed ward workers to be killed after the “Collect evidence of Kryptis infiltration” event had already been completed.
- Adjusted the location of a greater arcane chest in Skywatch Archipelago to prevent issues with the environment.
- Fixed an issue that prevented players from interacting with the crumbling wall in the Plains of Ashford.
- Fixed an issue that caused an asura gate name in the Black Citadel to be displayed incorrectly.
- Fixed an issue that caused a greater arcane chest to spawn sideways inside the Great Debate Hall in Amnytas.
- Fixed an issue that caused Ponponi Shinyteeth to display the wrong icon during the “Help Gork Thundermaker defeat Ponponi Shinyteeth” event.
- Fixed an issue that prevented Rhendak the Crazed from displaying an icon during the “Defeat Rhendak the Crazed” event.
- Fixed an issue that prevented the objective from being displayed correctly during the “Help Rupek and Porgar deliver water to their village” event.
- Fixed an issue that prevented titanspawn from spawning correctly during subsequent cycles of the “Help Kyung complete her ritual by consoling spirits, finding lost mursaat mementos, and driving away titanspawn” event.
- Fixed an issue that prevented markers from being displayed correctly during the “Help Kyung complete her ritual by consoling spirits, finding lost mursaat mementos, and driving away titanspawn” event.
- Fixed an issue that prevented titanspawn from dynamically scaling during the “Help Kyung complete her ritual by consoling spirits, finding lost mursaat mementos, and driving away titanspawn” event.
- Fixed an issue that caused several creatures in Guild Wars 2: Janthir Wilds content to be invisible at the beginning of their unlurk and lurk animations.
- Fixed an issue that prevented the boss camera from applying correctly during the “Defeat Lextalion the Merciless” event.
- Fixed an issue that caused the broadcast region for the “Assault the South Lung” event to be too small.
- Fixed an issue that could cause players to become stuck inside the terrain during the “Find the ward members inside the mirror network and return their findings to Alya” event.
- Fixed an issue that prevented players from simultaneously interacting with mursaat mirrors in Mistburned Barrens and Bava Nisos.
- Fixed an animation issue that could occur if the player was transformed while interacting with mursaat mirrors in Mistburned Barrens and Bava Nisos.
- Fixed an issue that caused players in certain Bava Nisos events to inadvertently scale another event.
- Fixed an issue that prevented the “Destroy jade constructs, titanspawn, and other mursaat defenses” event from properly displaying a marker at the start.
- Fixed an issue that prevented the siege turtle unlurking effect from playing correctly during “Destroy the membrane using siege damage from your turtle or skyscale or by pulling down debris with your warclaw chain” events.
- Fixed an issue that prevented the necrofungal macrophage from properly leashing.
- The necrofungal macrophage will no longer attempt to attack players outside of melee range with melee skills.
- Fixed an issue that caused voice lines announcing titan leukocyte appearances to play too frequently during the final stages of the Bava Nisos meta-event.
- Fixed an issue that caused optional dialogue to overlap when speaking with Livia, Ludo, and Bengt after the Bava Nisos meta-event succeeded.
- Fixed an issue that allowed the ghostly sacrifice to be killed after the “Defend the captive kodan sacrifice” event succeeded.
- Added messaging to clarify that players can use the hatchery envoy NPCs to mount their siege turtle in combat during the Bava Nisos meta-event.
- Fixed an issue that prevented a wall in the Flame Temple Tombs in Diessa Plateau from opening properly.
- Fixed an issue with the “Help Kennelmaster Warsnout track the Separatists” renown heart in the Iron Marches that could cause players to become stuck inside cage objects.
- Added a timed telegraph to Lextalion the Merciless’s Ghastly Rampage shadowstep during the “Defeat Lextalion the Merciless” event.
- Players should no longer be targeted twice in a row by Lextalion the Merciless’s Ghastly Rampage skill.
- Lextalion the Merciless will now shadowstep back to the arena if drawn too far away.
- Fixed an issue that prevented players from being ejected from respawning debris objects during the Bava Nisos meta-event.
- Fixed an issue that could cause Councillor Ludo to interrupt other dialogue following a successful Bava Nisos meta-event.
- Updated the messaging for the “Assault the titanic heart” event during the Bava Nisos meta-event to more accurately represent the size of the event.
- Fixed an issue that caused the “Destroy the membrane using siege damage from your turtle or skyscale or by pulling down debris with your warclaw chain” events in the Bava Nisos meta-event to occasionally display the wrong markers.
- Fixed an issue that caused the wrong UI messaging to appear when destroying an organ in the Bava Nisos meta-event.
- Fixed an issue that could cause two Scepters of Orr to appear if the player left the area while defending Livia during the Bava Nisos meta-event.
- Players should now be able to reach the major kodan cache located in the Old Hutment Site in Janthir Syntri.
- Fixed an issue that caused rotting fish heads to maintain their collision after being destroyed during the “Destroy the pollutants, and cover yourself in rot and get examined by the ward” event in Lowland Shore.
- Fixed an issue that caused fish dressing stations to incorrectly display an error during the “Quickly prepare the fish before they rot” event in Lowland Shore.
- Fixed health-point scaling for the titan hemolymph and titanic macrophages guarding vascular nodules in the Bava Nisos meta-event. These enemies should now be tougher.
Items
- Updated the text on items used to unlock gathering nodes for the home instance to clarify that they also unlock the node in homesteads.
- Updated the text notifications for the World Boss Portal Device to differentiate between alerts for Of Mists and Monsters, Convergence: Outer Nayos, and Convergence: Mount Balrior.
- Fixed an issue that could cause the Wizard’s Portal Tome to send players to the Wizard’s Tower instead of the Mists Vault.
Rewards
- Fixed an issue that prevented some Bog Queen Combat Tonic animations from playing correctly.
- The hidden reward Visage of the Mists is now visible in the Hero panel.
- Fixed an issue that prevented the Potted Bamboo homestead decoration from being selected or placed in the homestead.
- Fixed an issue that prevented the Portrait of Caudecus homestead decoration from appearing in the decoration palette after being crafted.
- Fixed an issue that prevented the purchase of Sweet-Treated Pine Planks or Neutralized Titan Alloy from a renown heart vendor from progressing the Legendary Weapon: Klobjarne Geirr Gifts achievement.
- Fixed an issue that prevented mini journeykits from animating properly when following the player.
- Fixed an issue that caused the Endless Warclaw Kitten Tonic to be priced incorrectly.
- Fixed an issue that caused several weapons to be rotated incorrectly in the Weapon Display Case homestead decoration.
- Fixed an issue that prevented the Star of Gratitude from progressing the Gobblers and Exchanges Collector achievement when players who completed the For the Children! achievement visited Lion’s Arch.
Convergences
- Fixed issues that allowed wisps to be damaged by several of Decima’s skills.
- Decima’s Seismic Crash and Earthrend skills should no longer have instant kill messaging.
- The Convergence version of Ura should now be considered a titanspawn for the use of items and effects such as the Sigil of Demon Slaying.
- Flaming boulders on Mount Balrior should no longer damage wisps.
- Titans will now animate properly when going underground.
Fractals
- A new challenge mode for the Kinfall fractal is now available.
- Lonely Tower: Fixed an issue that allowed two players to interact with astral purifiers simultaneously.
- Lonely Tower: Fixed an issue that prevented eligibility for the Fissure Walker achievement from being reapplied after a party wipe. Eligibility is now reapplied when a player reenters the boss arena.
Personal Story
- Fixed several issues relating to markers inside an instance for Living World Season 3 Episode 1, “Out of the Shadows.”
Profession Skills
General
Before now, dark aura was only obtainable by performing a leap combo finisher in a dark field. This update we are adding a new application method for it as we add trait triggers for dark aura to thieves and revenants.
- Blasting a dark field now grants area dark aura instead of area blindness.
- Relic of the Blightbringer: Increased the cooldown from 8 seconds to 12 seconds, reduced the poison duration from 7 seconds to 5 seconds, and reduced the cripple and weakness durations from 4 seconds to 3 seconds in PvP only.
Elementalist
Elementalist is seeing functionality reworks for two of its utilities, Arcane Power and Glyph of Elemental Power, as we aim to make them skills with broader use cases. In the last preview, we had planned changes to hammer to increase some of its damage. We pulled away from those changes due to a recent meta development, hammer on tempest. Flame Wheel’s large damage bonus held a large part of the weapon’s power budget, which it was able to share with non-weapon skills such as Overload Air. We are reducing Flame Wheel’s damage bonus while improving hammer’s other skills so that the weapon maintains a more consistent strength across elite specializations in PvE.
Lastly, aura-sharing tempests have been a mainstay of competitive modes, but due to tempest’s alacrity application method, it was hard to justify in PvE. We are adding alacrity to Elemental Bastion in PvE so that we can align tempest’s healing identity across all of our game modes.
- Flame Wheel: Reduced the damage increase from 15% to 5% in PvE only.
- Singeing Strike: Increased the power coefficient from 0.6 to 0.69 in PvE only.
- Surging Flames: Increased the power coefficient from 1.8 to 2.07 in PvE only.
- Triple Sear: Increased the power coefficient per hit from 0.757 to 0.871 in PvE only.
- Molten End: Increased the power coefficient from 2.0 to 2.3 in PvE only.
- Stream Strike: Increased the power coefficient from 0.5 to 0.575 in PvE only.
- Water Rush: Increased the power coefficient from 0.5 to 0.575 in PvE only.
- Chilling Crack: Increased the power coefficient from 1.2 to 1.38 in PvE only.
- Rain of Blows: Increased the power coefficient per hit from 0.5 to 0.575 in PvE only.
- Crashing Font: Increased the power coefficient from 1.25 to 1.438 in PvE only.
- Cleansing Typhoon: Increased the power coefficient from 1.5 to 1.725 in PvE only.
- Wind Slam: Increased the power coefficient from 0.9 to 1.035 in PvE only.
- Hurricane of Pain: Increased the power coefficient per hit from 0.6 to 0.69 in PvE only.
- Wind Storm: Increased the power coefficient from 0.26 to 0.3 in PvE only.
- Shock Blast: Increased the projectile power coefficient from 0.5 to 0.575 and the explosion power multiplier from 1.5 to 1.725 in PvE only.
- Stonestrike: Increased the power coefficient from 0.9 to 1.035 in PvE only.
- Whirling Stones: Increased the power coefficient per hit from 0.65 to 0.748 in PvE only.
- Ground Pound: Increased the power coefficient from 2.0 to 2.3 in PvE only.
- Grand Finale: Increased the power coefficient per hit from 1.0 to 1.15 in PvE only.
- Ether Renewal: Increased the base healing per pulse from 663 to 996.
- Signet of Water: This skill now removes three conditions from affected allies in addition to its existing effects.
- Cleansing Fire: This skill now breaks stun. Reduced ammunition count from 2 to 1. Increased the number of conditions removed from 3 to 4 in PvP and WvW.
- Arcane Power: This skill has been reworked and renamed Arcane Echo. This skill now causes your next weapon skill to recharge instantly. The recharge of this skill is increased by the recharge of the recharged weapon skill.
- Glyph of Elemental Power: This skill has been reworked. Unleash elemental energy around you with its effect differing per attunement.
- Fire: Damage and burn nearby enemies.
- Water: Remove conditions from nearby allies.
- Air: Briefly daze nearby enemies.
- Earth: Grant barrier to nearby allies.
- Pyromancer’s Puissance: This trait no longer removes might when triggering Flame Expulsion. Reduced the might stacks from 2 to 1 and increased the might duration from 6 to 10 seconds in WvW and PvP. Reduced Flame Expulsion’s maximum power coefficient from 2.0 to 1.5 in PvP only.
- Blinding Ashes: This trait has been reworked and renamed Inferno. Burning now scales with power instead of condition damage, but at a reduced rate.
- Soothing Disruption: This trait will now grant a different boon for each cantrip instead of always granting vigor. All cantrips will still grant regeneration.
- Ether Renewal: Vigor
- Cleansing Fire: Fury
- Mist Form: Stability (on ending)
- Lightning Flash: Resistance
- Armor of Earth: Aegis
- Tornado: Protection
- Arcane Lightning: This trait now grants the user quickness when they use Arcane Echo.
- Transmute Frost: Reduced the base healing from 1,078 to 778 and the healing scaling from 0.8 to 0.6 in WvW and PvP.
- Elemental Shielding: Reduced the protection duration from 2.5 seconds to 2 seconds in PvP only.
Tempest
- Elemental Bastion: This trait causes auras to grant alacrity in addition to its previous effects in PvE only.
Weaver
- Tailored Victory: You can now move while using this skill.
Engineer
This update’s engineer changes are focused on their core utility skills. Some elixirs will have additional functionality, and Detection Pulse is getting a small rework to make Utility Goggles a more appealing option outside of the niche stealth reveal. Larger changes to Bomb Kit and Flamethrower will shift defensive skills to the toolbelt slot and add new skills to the kit itself. Grenade Kit’s increased velocity is becoming baseline to increase the kit’s useability in competitive modes without Grenadier. Additionally, functional changes to many grandmaster traits will potentially increase trait variety in competitive modes.
- Elixir B: This skill now extends the duration of boons on you by 3 seconds.
- Elixir C : This skill is now instant and heals you for each boon you have after converting conditions.
- Elixir R: This skill now breaks stun. Increased the cooldown from 24 seconds to 35 seconds in WvW and PvP.
- Detection Pulse: This skill has been reworked and renamed Flashbang. Throw out an explosive shell at the target area. It explodes on impact, dazing and blinding nearby enemies while revealing enemies in a larger radius.
- Fumigate: This skill now removes conditions from the user when initially activated.
- Bomb: Reduced the power coefficient from 1.2 to 0.9 in PvP only.
- Fire Bomb: This skill now inflicts increased burning on the first pulse. Total burning amount is unchanged.
- Concussion Bomb: This skill has been reworked and renamed Galvanic Bomb. Set an explosive that electrocutes enemies, dazing them.
- Smoke Bomb: This skill is now instant. It has been moved to the toolbelt slot and is replaced by Magnet Bomb. Magnet Bomb sets an explosive that pulls in enemies after a delay.
- Big Ol’ Bomb: This skill has been moved into the Bomb Kit, replacing Glue Bomb. This skill now knocks down enemies instead of launching them and combos a blast finisher twice. Increased the radius from 300 to 360. Increased the power coefficient from 2.475 to 3.0 in PvE only.
- Flame Blast: This skill no longer damages enemies it passes through. Increased the explosion power coefficient from 0.75 to 1.3. Increased the explosion’s burning stacks from 2 to 3 in PvE only.
- Smoke Vent: This skill has been moved to the toolbelt slot.
- Napalm: This skill has been moved to the fifth slot and reworked. Supercharge your flamethrower, damaging and burning enemies in a large cone in front of you.
- Stoke the Flames: This is a new skill in flamethrower’s fourth slot. Gain quickness and might while burning nearby enemies.
- Grenade Kit: Increased grenade velocity by 100%.
- Grenadier: This trait no longer increases grenade velocity.
- Flashbang: This trait has been reworked and renamed Grand Entrance. Explosive Entrance grants resistance and increased critical-strike chance for a short period of time.
- Hematic Focus: This trait has been reworked. Gain fury when you inflict bleeding on an enemy. Fury has increased effectiveness.
- Juggernaut: This trait has been moved to the master tier, replacing Pinpoint Distribution. This skill no longer pulses stability and instead grants stability and fire aura when you use Napalm.
- Equal and Opposite Reaction: This new Firearms grandmaster trait grants quickness and stability when you disable an enemy.
- Iron Blooded: This trait has been reworked and renamed Chain Reactivity. Successfully comboing a field with a blast or a leap finisher grants you barrier. Every third trigger of this trait grants a larger barrier and might.
- Gadgeteer: This trait now causes Slick Shoes to stun break and grant stability instead of crippling foes and causes Utility Goggles to grant barrier instead of protection.
Holosmith
- Holographic Shockwave: This skill now evades.
- Prime Light Beam: Increased the initial power coefficient from 1.0 to 1.5 in PvP only.
- Vent Exhaust: This trait now grants vigor on dodge in addition to its previous effects.
Guardian
Since the advent of off-hand sword, guardian’s focus struggled to retain its identity as a damaging off-hand weapon. This update, we are giving a functionality update to Ray of Judgment so that focus can have an identity as more of a utility-focused off hand. Greatsword is receiving changes to increase the consistency of the weapon, and Heavy Light now has additional functionality to increase its burst damage potential.
- Orb of Wrath: The projectiles fired by this skill now track their target.
- Chains of Light: Reduced the cooldown from 20 seconds to 15 seconds.
- Ray of Judgment: This skill now strikes in a ground-targeted area. Allies in the area are cleansed of a condition and are granted regeneration. Enemies struck have a ray of light attached to them that deals continuous damage. Reduced the number of impacts from 9 to 6. Increased the damage coefficient from 0.45 to 0.675 in PvE only.
- Shield of Wrath: Reduced the cooldown from 30 seconds to 25 seconds.
- Leap of Faith: Increased the healing from 1,053 to 1,750 on the first hit. Additional hits will now heal for a lesser amount.
- Symbol of Resolution: This skill now deals additional damage on the first strike.
- Binding Blade: Projectiles from this skill can now only hit their original target. The effect inflicted by this skill now stacks when applied by different sources. Increased the maximum pull distance from 450 to 750. Increased the power coefficient from 1.5 to 2.5 in PvE only.
- Line of Warding: Reduced the casting time from 1 second to 0.4 seconds.
- Signet of Wrath: This skill now inflicts burning in addition to its previous effects.
- Signet of Judgment: This skill no longer inflicts burning and now inflicts blind and weakness on nearby enemies.
- Shield of the Avenger: This skill now grants protection to allies within its dome.
Dragonhunter
- Heavy Light: This trait now also applies its bonus damage against enemies that are exposed.
Mesmer
For mesmer, this update is focused on opening up chronomancer’s master trait tier and mirage’s weapon options in PvE. Since Improved Alacrity got a critical-damage increase tacked on to it, it dominated the tier for all chronomancer builds. The critical-damage increase is being removed from Improved Alacrity, and its damage is being moved to the minor trait Flow of Time in the form of critical-strike chance.
Mirage previously had important build components locked behind weapon choice. Alacrity could only be granted by staff, a large increase to power damage required wielding a spear, and mirage’s condition damage trait required axes. Both Mirage Mantle and Mirrored Axes are being reworked to be applicable to any weapon. Additionally, Dune Cloak is gaining the ability to recharge offensive shatters. Our goal with Dune Cloak is to create a damaging-trait alternative to Infinite Horizons for mirages who prefer a shatter-focused playstyle.
- Phase Retreat: Reduced the cooldown from 12 seconds to 10 seconds in WvW and PvP.
- Chaos Armor: Reduced the cooldown from 25 seconds to 20 seconds in WvW and PvP,
- Chaos Storm: Reduced the cooldown from 35 seconds to 28 seconds in WvW and PvP.
- Axes of Symmetry: Clones casting this skill will no longer be interrupted when gaining mirage cloak. Increased the player confusion stacks from 3 to 5 in PvE only.
- Furious Interruption: This trait now grants might in addition to its previous effects.
- Power Block: This trait no longer increases the cooldown of interrupted skills and now grants a damage bonus when you interrupt an enemy.
- Evasive Mirror: This trait has been reworked and renamed to Wandering Mind. Cleanse a non-damaging condition and gain swiftness when you evade an attack.
Chronomancer
- Flow of Time: This trait now increases the critical-strike chance of yourself and your illusions when under the effects of alacrity.
- Danger Time: This trait now increases critical-strike damage instead of critical-strike chance.
- Illusionary Reversion: This trait now grants alacrity in addition to its previous effect.
- Improved Alacrity: This trait no longer increases critical-strike damage.
Mirage
- Split Surge: Reduced the cooldown from 1 second to 0.5 seconds. Increased the power coefficient from 0.85 to 1.0625 in PvE only.
- Chaos Vortex: Increased the boon radius from 360 to 480. Increased the player condition duration from 8 seconds to 10 seconds in PvE only.
- Mirage Mantle: This trait has been reworked. This trait now causes ambush skills to grant boons to nearby allies.
- Mirrored Axes: This trait has been reworked and renamed Phantom Pain. This trait causes shatter skills to grant a damage bonus based on the number of illusions shattered.
- Dune Cloak: This trait now reduces the cooldown of Mind Wrack and Cry of Frustration upon gaining mirage cloak, in addition to its previous effects.
- Imaginary Axes: Increased the player torment duration from 4 seconds to 6 seconds in PvE only.
Necromancer
Necromancer is receiving a handful of quality-of-life changes as well as a rework to its Transfusion trait. Staff is a weapon with a strong identity in PvP, but it struggles elsewhere. Transfusion is being reworked to augment staff’s marks to gain supportive capabilities. Staff will gain a new identity as a support weapon, while also giving support necromancers some additional tools. Lich Form is being tweaked to make it more appealing for condition-focused builds to use its full duration.
- Mark of Blood: This skill’s mark will now also be triggered by allies.
- Life Transfer: Reduced the casting time of this skill. Increased the life force per hit from 0.5% to 1%.
- Wail of Doom: Reduced the aftercast of this skill.
- Summon Flesh Wurm: This skill will go on a reduced cooldown when the summon is dismissed upon mounting.
- Lich Form: Reduced the recharge from 150 seconds to 120 seconds.
- Deathly Claws: This skill now inflicts bleeding.
- Lich’s Gaze: This skill has been reworked. It now fires a projectile at your target, chilling and corrupting boons on hit.
- Signets of Suffering: Increased the base life-siphon damage from 650 to 1,002 in PvP and WvW. Increased the base life-siphon healing from 645 to 997 in PvP and WvW.
- Transfusion: This trait has been reworked. Marks can now be triggered by allies and will heal and grant additional supportive effects to allies when triggered. Create Chilblains at your location when you use your fourth shroud skill.
- Mark of Blood: Grants vigor to allies in the area.
- Chilblains: Heals and grants protection to allies in the area.
- Putrid Mark: Removes conditions from allies in the area.
- Reaper’s Mark: Grants stability to allies in the area.
- Soul Shards: Reduced the life-steal damage from 605 to 456 and the life-steal healing from 576 to 476 in PvP only.
- Hungering Maelstrom: Reduced the life-steal damage from 1,764 to 1,228 and reduced the first-hit healing from 1,764 to 1,228 in PvP only.
Harbinger
- Blight: Reduced the health percentage decrease from 1.5% to 1% in PvE only.
Ranger
This update, ranger is receiving small updates to torch and the Skirmishing specialization line’s grandmaster traits. Torch is gaining a blind as well as a stronger burst of burning to give it a boost in competitive modes. Quick Draw providing quickness and Light on Your Feet’s uptime increase will make them potentially more compelling alternatives to Vicious Quarry. The Restorative Strikes trait is being reworked to leverage the strength of Vow of the Untamed while incentivizing you and your pet to be unleashed for even amounts of time.
- Throw Torch: Increased ammunition from 1 to 2. This skill now inflicts blindness in addition to its previous effects.
- Bonfire: This skill now releases an initial burst of fire when used. The total burning amount is unchanged.
- Quick Draw: This trait now grants quickness in addition to its previous effects.
- Light on your Feet: This trait now triggers with any ranger skill that evades. Increased the effect duration from 4 seconds to 6 seconds.
- Regenerate (Juvenile Fern Hound): Reduced the healing from 2,600 to 1,960 in PvP only.
Soulbeast
- Unstoppable Union: This trait has been reworked. Gain protection when entering or leaving beast mode.
- Griffon Stance: Evasion bonuses now have an internal cooldown of 1 second.
- Bumble (Juvenile Janthiri Bee): Reduced the knockdown duration from 3 to 2 seconds in PvP only.
- Stinging Sorrow (Juvenile Janthiri Bee): Reduced the power coefficient per hit from 0.3 to 0.2 in PvP only.
- Primal Cry: Increased the cooldown from 20 seconds to 25 seconds in PvP only.
Untamed
- Cleansing Unleash: This trait now displays on the effect bar when it is not on cooldown.
- Restorative Strikes: This trait has been reworked and is now named Biorhythm. When you or your pet unleash, gain a stack of Biorhythm every interval for a duration, granting a percentage of strike damage as healing. When you reach the Biorhythm stack threshold, the next time you or your pet unleash, gain both bonuses from Vow of the Untamed.
- Ravager’s Abandon: Fixed an issue that prevented this skill from hitting downed enemies.
Revenant
We’re focusing on Legendary Demon Stance and the Corruption specialization line for revenant in this update. Corruption is gaining some small dark aura hooks to enhance the natural synergy it has with Embrace the Darkness’s dark field. Legendary Demon Stance is getting damage outside of Embrace the Darkness to incentivize a more aggressive playstyle.
Similar to aura-focused tempests, healing vindicators are a popular build in competitive modes that PvE largely couldn’t partake in. Alacrity is being added to vindicator’s supportive dodge trait to allow the Kurzicks to shine.
- Aggressive Agility: This trait has been renamed Aggressive Arrival. It now grants resistance when swapping legends instead of on movement ability.
- Brutality: This trait no longer removes stability while striking with quickness and instead causes you to deal increased damage when you strike a foe that has protection or stability.
- Replenishing Despair: This trait has been reworked. Gaining dark aura siphons health from nearby enemies.
- Permeating Pestilence: This trait now grants dark aura in addition to its previous effect.
- Empowering Misery: This skill now grants dark aura and might per condition on you.
- Banish Enchantment: This skill now inflicts torment when striking an enemy in addition to its previous effects.
- Call to Anguish: This skill now grants access to a follow-up skill, Unyielding Impact. Leap in place and slam the ground, dealing damage and inflicting burning, torment, and poison on foes you strike.
Renegade
- Righteous Rebel: This trait now causes Kalla’s Fervor to increase outgoing healing effectiveness instead of reducing incoming condition damage.
Vindicator
- Redemptor’s Sermon: This trait has been reworked. Heal and grant protection to nearby allies when you use a healing skill.
- Saint of zu Heltzer: This trait now applies alacrity to allies affected by your dodge in PvE only.
Thief
We’re continuing to improve support-focused specter as well as adding dark aura options to the top row of the Shadow Arts specialization line. Shadestep is being reworked so that Specter’s alacrity application can be more controlled and to make space for new tools. Shadow Arts is gaining synergy with dark aura to allow thieves to support allies with the trait line outside of stealthing. Specter’s initiative penalty is being removed so that its weapons can share a similar efficacy across elite specializations. Both Deadly Arts and daredevil are getting small boosts to give them a bump up in PvP.
- Death Blossom: Increased the bleeding stacks per hit from 1 to 2 and reduced the bleeding duration from 15 seconds to 7.5 seconds in PvE only.
- Black Powder: Reduced the initiative cost from 8 to 7 in WvW only.
- Shadow Sap: Increased the initiative cost from 3 to 4.
- Measured Shot: Increased the initiative cost from 3 to 4.
- Signet of Shadows: This skill now grants dark aura in addition to its previous effects.
- Dagger Storm: Increased the bleeding stacks from 1 to 2 and the bleeding duration from 5 to 7 in PvE only.
- Mug: Increased the healing from 1,980 to 2,460.
- Even the Odds: Increased the might duration from 6 seconds to 8 seconds in WvW and PvP.
- Revealed Training: Increased the base power from 80 to 100 and the bonus power from 120 to 150 in WvW and PvP.
- Exposed Weakness: Increased the damage increase per condition from 2% to 3% in WvW and PvP.
- Shielding Restoration: This trait now applies dark aura to allies in addition to barrier.
- Shadow Savior: This trait has been reworked. Gain dark aura when you steal. Gaining dark aura heals nearby allies.
- Cover of Shadow: When you steal, create a field around yourself that grants protection to nearby allies. Gaining dark aura removes a condition from nearby allies.
Daredevil
- Distracting Daggers: Interrupting a foe with this skill no longer increases the cooldown of the interrupted skill and instead grants the user initiative and a damage increase.
- Escapist’s Fortitude: Increased the base healing from 150 to 300 in WvW and PvP.
- Brawler’s Tenacity: Increased the endurance gained from 10 to 15.
- Impacting Disruption: This trait now reduces Steal’s recharge in addition to its previous effect.
- Impaling Lotus: Projectiles from this skill can now only hit their original target in all game modes. Increased the bleeding stacks from 1 to 2, and reduced the bleeding duration from 15 seconds to 8 seconds in PvE only.
- Unhindered Combatant: This trait no longer inflicts exhaustion when removing cripple. Reduced the exhaustion duration when removing chill from 3 seconds to 2 seconds in WvW and PvP. Increased the effect duration from 4 seconds to 6 seconds in PvE only.
- Lotus Training: Increased the effect duration from 4 seconds to 6 seconds in PvE only.
- Bounding Dodger: Increased the effect duration from 4 seconds to 6 seconds in PvE only.
Specter
- Specter: This trait no longer reduces maximum initiative.
- Shadestep: This trait has been reworked. It now augments your shadow shroud skills to have additional supportive effects:
- Haunt Shot: Provides a small amount of healing to nearby allies.
- Grasping Shadows: Grants alacrity to nearby allies in PvE and regeneration to nearby allies in PvP and WvW.
- Dawn’s Repose: Grants protection to nearby allies.
- Eternal Night: Provides a large amount of healing to nearby allies.
- Mind Shock: Applies aegis to nearby allies.
- Well of Bounty: Increased the stability stacks from 1 to 2 and increased the regeneration duration from 8 to 12 seconds in PvE only.
Warrior
Our goal this update is to increase warrior’s weapon variety in both PvE and competitive modes. In PvE, due to the strength of Dual Wielding and powerful off-hand abilities, some two-handed weapons have fallen behind. Greatsword’s Hundred Blades and hammer’s synergistic traits are being brought up so the weapons can shine. In competitive modes, however, main-hand weapons apart from dagger struggle to justify their use. Axe’s Eviscerate will now be a more consistent large hit, and mace gains the ability to cancel a block for on-demand damage with Counterblow. More power is being put into the level 1 burst skills for axe and mace so that they are more appealing to spellbreakers.
Bladesworn is receiving changes focused on improving quality-of-life for the specialization. Berserker’s small boosts are aimed at helping their performance in PvE and PvP.
- Eviscerate: Increased the range from 300 to 450. This skill now has a 50% increased critical-strike chance. Increased the power coefficient from 1.33/1.67/2.0 to 1.6/1.9/2.2 in WvW and PvP.
- Cyclone Axe: Increased the fury duration from 1 second to 1.5 seconds in PvP and WvW.
- Throw Axe: Reduced the damage increase at 50% target health from 50% to 25% and at 25% target health from 100% to 50% in WvW and PvP.
- Skull Crack: Increased the stun duration from 1.0/1.5/2.0 seconds to 1.25/1.75/2.25 seconds.
- Counterblow: This skill can now be reactivated to strike enemies, inflicting a lesser amount of vulnerability. This skill no longer grants adrenaline when it ends and now grants adrenaline when you strike an enemy. Increased the power coefficient from 1.0 to 1.35 in PvP and WvW.
- Hundred Blades: Increased the power coefficient from 0.5775 to 0.775 and the final strike power coefficient from 1.21 to 1.5 in PvE only.
- Body Blow: This trait now inflicts vulnerability instead of bleeding.
- Merciless Hammer: Increased the damage increase from 20% to 25%. in PvE only.
- Stalwart Strength: Stalwart Strength: Increased the damage increase from 10% to 12.5% in PvE only.
- Brave Stride: This trait no longer has an internal cooldown and grants adrenaline in addition to its previous effects. This trait now grants fury instead of stability in WvW and PvP.
- Might Makes Right: Increased the healing from 98 to 115 in WvW and PvP.
Berserker
- Heat the Soul: Increased the quickness duration from 3 to 5 seconds in PvE only.
- Dead or Alive: This trait now heals in addition to its previous effects.
- Wild Throw: Fixed an issue that caused this skill to prevent certain traits from being triggered by other skills.
- Rupturing Smash: Increased the power coefficient from 1.5 to 2.75 in PvE only.
Bladesworn
- Artillery Slash: Reduced the maximum ammo count from 3 to 2 in PvE only. This skill now dazes for 1.5 seconds at 1 ammo spent and stuns for 3 seconds at 2 ammo spent in PvE only.
- Dragonspike Mine: This skill no longer creates a mine and will now cause an explosion at the beginning of the evade.
- Detonate Cartridges: This skill is replaced by Supercharged Cartridges. Supercharged Cartridges causes your remaining overcharged cartridges to increase explosion damage even more.
- River’s Flow: Increased the Positive Flow stacks from 1 to 2 in PvE only.
- Swift as the Wind: Increased the Positive Flow stacks from 1 to 2 in PvE only.
- Unseen Sword: Increased the Positive Flow stacks from 1 to 2 in PvE only.
- Dragonscale Defense: This trait no longer has an internal cooldown.
- Unshakable Mountain: This trait has been reworked. Gain barrier when you convert flow into charges while below the charge threshold.
- Lush Forest: This trait no longer has an internal cooldown.
Gem Store
- The free Vibrant Wings Backpack and Glider Combo no longer requires an expansion purchase to claim.
Source: Guild Wars 2 Official Forums