GW2. WvW Build. Scepter Catalyst Roaming Build. Scepter Catalyst. Elementalist World vs World.

Last Update: October 2023
Fire Variant (Celestial)
The Scepter Catalyst is a roaming elementalist build for WvW with ranged burst potential and plenty of boons to support sustained combat.
With Fire you can compensate the lack of “Air” burst with a more constant condition/hybrid damage. Without the superspeed from Air, taking Dagger off-hand gives better results for survival and mobility.
Besides Fire traits which are mandatory for cleanses and might, you can choose between Arcane or Earth.
With Arcane you gain reduced cooldown on attunement swap and many boons to rotate between elements faster. With Earth you gain perma protection and more on-demand auras from signets.
At the moment the default variant is Earth but check the alternatives below and adapt to your playstyle.
Basic Combo: Air 2 > 3 > 4 > Air Jade Sphere > 5 > Swap Fire 2 > 4 > 3 > 5
Basic Combo: Fire 2 > Lightning Flash > 3 > Swap Earth 4 > Earth Jade Sphere > 5
Basic Combo: Earth 2 > Earth Jade Sphere > 3 > 2 > Swap Air 2 > 3 > 4 > Air Jade Sphere > 5 > Swap Fire 2 > 3 > 4 > 5
Equipment
Item | Stat | Rune / Sigil |
---|---|---|
Helm Celestial | ||
Shoulders Celestial | ||
Coat Celestial | ||
Gloves Celestial | ||
Leggings Celestial | ||
Boots Celestial |
Primary Weapon Set
Scepter Celestial | ||
Dagger Celestial |
Optional Weapon Set
Scepter Celestial | ||
Focus Celestial |
Item | Stat |
---|---|
Amulet Celestial | |
Ring Celestial | |
Ring Celestial | |
Accessory Celestial | |
Accessory Celestial | |
Backpiece Celestial |
Relic
Consumables
Infusions
Optional x18 |
Alternatives:
- Rune: for more sustain
- Sigil: instead of Cleansing
Skills
Scepter / Dagger | Heal / Utility / Elite |
Alternatives
- Utility: for more stability
- Utility: for invulnerability
Traits
Variants
- Arcane instead of Earth
Build Template
Chat Code: (copy/paste into in-game chat)
Earth Variant:
[&DQYfKRonQx90AAAA7xoAABwBAACQAAAA9xoAAAAAAAAAAAAAAAAAAAAAAAA=]
Arcane Variant:
[&DQYfKSUfQx/+GnUATwEdAesA6wCQAJAA9xqWAAAAAAAAAAAAAAAAAAAAAAA=]
Gameplay
Earth Variant:
Arcane Variant:
Air Variant (Power)
Fresh Air recharges air attunement when critting outside of air attunement, allowing burst combos by swapping into air for many ferocity buffs and vulnerability application in the middle of any of the many high damaging skills in each attunement. Air attunement also gives superspeed, so using the longer ranged skills like the jade spheres that can crit can help to keep swapping in and out of air attunement to keep distance or keep up with enemies who move faster.
Try to use the augment utilities like Soothing Water in your Water Jade Sphere and Fortified Earth inside the earth jade sphere to get extremely low cooldowns on them which grant you extra blocks, cleanses, and sustain.
Skill Combos:
Earth 2 > 2 > 3 > Earth Jade Sphere > Swap Air > 2 > 3
Water 2 > 3 > Swap Air > 2 > 3
Air Jade Sphere > 5 > Swap Fire > 2 > 3 > Swap Air > 2 > 3
Equipment
Item | Stat | Rune / Sigil |
---|---|---|
Helm Marauder | ||
Shoulders Marauder | ||
Coat Marauder | ||
Gloves Marauder | ||
Leggings Marauder | ||
Boots Marauder |
Primary Weapon Set
Scepter Marauder | ||
| Focus Marauder |
Optional Weapon Set
Scepter Marauder | ||
| Dagger Marauder |
Item | Stat |
---|---|
Amulet Marauder | |
Ring Marauder | |
Ring Marauder | |
Accessory Marauder | |
Accessory Marauder | |
Backpiece Marauder |
Relic
Consumables
Infusions
Optional x18 |
Alternatives:
- Sigil: instead of Air
Skills
Scepter / Focus | Heal / Utility / Elite |
Traits
Alternatives:
- Arcane: for more versatility on dodge
Build Template
Chat Code: (copy/paste into in-game chat)
[&DQYlPykqQx/+GnUA7xr2APYA6wCQAJAA9xr3GgAAAAAAAAAAAAAAAAAAAAA=]
Gameplay
Credit to Vallun for the video.
What changes can I make to adapt this build in the Open World?
You can play the Celestial Fire variant with Elementalist runes and will do fine
Are you going to change something about power variant after all the nerfs especially 18th of July nerfs?
Nothing to change, the nerfs were necessary but is still the same build
Hello! I love your builds. Ty and please keep doing it!
Btw, i was thinking about use Adventurer rune instead balthazar rune (roaming). What do u think about it ?
I rather take Divinity, Catalyst gets more value of all stats. Balthazar is just good because burning is strong.
Marauder and rune of infiltration give you 106% crt chance which is overkill, few dragon pieces would increase crt dmg and cap crt chance at 100% better?
actually it should just be scholar runes