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Wuthering Waves Leveling Guide

Wuwa. Wuthering Waves Leveling Guide. Ascend Resonators. Weapons. Echoes. Sequences. Skills.




Wuthering Waves is an action RPG that has skillful combos and requires precise reaction times to defeat bosses, but the game also has a very steep vertical progression that requires you to constantly level up to keep taking on harder challenges. Because skill can only take you so far, it is important to know how to manage and optimize the progression systems of Wuthering Waves so that you can level up at the pace you want to.

Wuthering Waves will give you three characters to start with, but for many players the content of the game is unlocking new characters that get released periodically and trying out the new character playstyles. New characters often become more powerful over time, to entice players to keep playing for new and better rewards. Unless you are fine always playing the same characters and sticking to casual story content, you’ll need to keep leveling to constantly keep up with the Power Creep of playing the best characters if you want to push limits of what you can do.

This guide will introduce all of the essential paths for leveling up your character, their weapons, and their skills, then identify the potential ways to progress these paths for those who want to choose how to play the game, and then offer the more optimal way to level up for those who don’t want to waste time or for those who don’t want to spend any real money but still stay relevant.


Monetization


There is very transparent pay-to-win in Wuthering Waves. You can buy power, characters, and resources, but since it is a mostly single player experience and the fun of the game is learning and progressing your characters, it’s up to you to decide how much you want to invest. Kuro Games is relatively generous in their rewards, so it is entirely possible to play without paying, but things can get very expensive quickly if you decide that you want things now. You can think of the monetization options in three categories of players:

  • Free to Play
  • Free to Play Plus
  • Whale

Free-to-Play

Free-to-Play players will spend no money on the game, so they need to get as much value as possible out of the reward systems of the game. They will eventually do most quests and explore most of the map because they need everything they can get. The permanent rewards given for these activities can add up to quite a bit. It will take quite a bit of time, but eventually a Free to Play player can reach the point of having most things in the game.

Whether or not you will be able to get everything you want will be up to your expectations. If you want every character maxed, that will probably be impossible without paying money. But if you want to play a few specific characters that you like and progress them to the highest they can be, it is certainly possible with the systems available. You may need to save up resources and skip unlocking a few characters to ensure that you unlock the ones you really want. Characters are unlocked in the Convenes menu. Players will want often to spend their premium currency to get the featured characters/weapons (labeled as Event), as those have an increased chance for a limited time. You can roll on the permanent banners at any time so there is less exclusivity there.



So the key to succeeding as a Free-to-Play player is accepting that you can’t have everything and picking the battles you want to win and putting all your investments into that and nothing else. It takes some self control to avoid the Feeling of Missing Out (FOMO), but the game is already free so you don’t need to force yourself to play if it isn’t fun for you.

Free-to-Play Plus

Free-to-Play Plus is a joke name because it isn’t free at all, but some people take pride in not spending any money on a game, so when they start paying they want to cope with losing that status. The reality is that if you enjoy the game but have more time than you do money, you shouldn’t feel shame for paying to progress faster. Support the things you enjoy with money. This monetization category is more like a Subscription fee, but, we’ll keep calling it Free-to-Play Plus because it’s funny.

There are two very good deals in the game’s Store, and if you want to pay any money in Wuthering Waves then these are the first two things you want to buy:

  • Lunite Subscription
  • Insider Pioneer Podcast

Lunite Subscription gives you 300 Lunites immediately which equates to 300 Astrites, and then every day at the daily reset you get 90 Astrites. This is the premium currency used to make rolls on exclusive characters and weapons. It costs $5 USD and lasts for 30 days. You need to log in every day to get the Astrites, but if you do for 30 days afterwards you will get a total of 2700 Astrites. Since one roll of any Convene will cost 160 Astrites, you’re getting 16 Convenes in total. You can also look at it as one Convene pull per day if you add the initial 300 and the 60 you get from the daily Activity Book, but you would get those for free anyway if you didn’t buy the subscription.



This isn’t a lot of pulls, but it is the most cost efficient way to do them. Otherwise you can buy 300 Lunites/Astrites instantly and infinitely for $5 USD, which is no comparison in value. It’s slightly more, but when you consider that there is a finite amount of Astrites you can earn in the game, it’s the best way to go beyond your limits. The other option is waiting for new content updates to add more Astrites (but also more rewards to spend your Astrites on).

Insider Pioneer Podcast is essentially a Battle-Pass, which is a one-time payment to earn extra rewards as you play the game. The Pioneer Podcast rewards are spaced out so you have things to work towards for an entire season or an entire patch. There is a free version that everyone gets access to, allowing them to get currencies, materials, and leveling experience. Buying the Insider Channel of the Podcast for $10 USD will give even more and better rewards. But you need to actually do the daily/weekly/seasonal tasks to level up the Podcast or you won’t get the rewards. It incentivizes playing the game.

If you don’t know whether or not you will play the game enough to get all the rewards you want from the Battle-Pass, wait until the end of the Podcast season to level it up. When you buy the Insider channel, it gives you all of the rewards you would have earned retroactively. You can also buy the Connoisseur Channel which will give some extra exclusive rewards and bump up your Podcast level by 10, allowing you to finish it faster.



Should You Buy the Insider Podcast or the Lunite Subscription?

If you want more Convenes to pull the weapons and characters you want, then buy the Lunite Subscription. If you want to upgrade and level the characters and weapons you already have, while also getting some extra Convenes, then you want to buy the Insider Podcast. The Connoisseur Channel isn’t great if you play the game actively, so I suggest skipping that. That means you can pay $15 USD around every 30 days and get a very good chunk of rewards to allow you to do most of the things you want in game when you want to. However, you won’t be able to fully max your characters unless you go into the deep end.

Whale

The analogy of a Whale for the final type of monetization category suggests a player who has consumed every reward possible and still keeps going. For someone who has much more money than time, the next potential purchases are not going to be very good deals, but they can make some things that were nearly impossible before now very likely. As mentioned before, you can pay $5 USD to buy 300 Lunites/Astrites, and the more you buy in bulk the better the first deal gets. The average Free-to-Play player wouldn’t want to waste these on anything besides Convenes because there is a limited amount of them. But there is an option to restore your Waveplates to allow you to bypass time-gated rewards. So if you don’t want to wait for something, you can often brute force getting it now using Astrites which can be purchased infinitely, even though this isn’t suggested.

Whales can not only bypass time-gates, but they can reach the full potential of characters. You want to get the characters you want and potentially multiple copies of a character as well. Convenes that give you a copy of a character you already own will give you extra Sequences which you can get six of and each one grants an extra powerful effect or new mechanic to that character. Getting to six sequences on a character is not really possible as a free-to-play player unless you save up and invest many months of rewards targeting copies of that character. Even then it is luck that decides how much you need to spend to get it. If you purchase Astrites, it could cost $1,000 USD to buy an entire character and Sequence them to six. But you don’t often want to get a character to S6. Sometimes their most powerful sequences are earlier on, or their sequences only increase the numbers of their skills, meaning it won’t change the way you play much.



Decide for yourself what your limits are, but most of all spend responsibly. Gambling can be addictive especially when you decide that you need something that you really don’t need. You may also ruin the fun of the game if you progress too quickly or reach all of your goals.


Union Leveling Guide


The most important thing to prioritize when progressing your characters is Union Level. This is your account level that all of your characters share. You gain Union Experience from doing most things in the game, so in many cases you will level this automatically. However, there are some ways to progress it faster or in more efficient ways if you can’t invest much time.

Why Are Union Levels Important?

  • Events in the game and Story quests are gated by the early Union Levels.

Some Events are limited-time quests or bonuses to rewards. You should always check which events are going on and prioritize them because those rewards will no longer be available if the event ends. If the event increases rewards from a specific activity and you don’t need those rewards now, you should still do them now for the extra Union Experience and the materials you may need later. Needless to say, if your Union Level is too low to do an event, you’ll miss out on the rewards. Luckily you don’t need to have a very high UL to do most events, so if you get to Union Level 20 you will be able to do most events.



  • Rewards and the World Difficulty scales up with your Union Level.

Every 10 Union levels you can upgrade the world to the next phase. This makes all open world enemies including bosses increase in 10 levels and scales up the rewards you get from them. You can get higher tier materials, but also larger amounts of materials in higher Phases which are required for ascending your weapons and characters to higher levels. You can also progress your Data Bank level higher which allows you to find higher rarity Echoes and therefore get better stats.

This means that as long as your characters will be able to successfully beat enemies and bosses, it is always better to improve your Phase sooner to start getting the better rewards sooner. This introduces the problem of leveling a new character because you can’t play them in your world if even the most basic enemies are unkillable due to level difference, but you can reduce your world phase level temporarily so you can still play the game and gain some rewards while playing your new character. You’ll want to avoid using Waveplates (the daily time-gated currency) if you do decide to downscale your World Phase because you’ll get less rewards from them during that time.



NOTE: You can only adjust your World Phase once every 12 hours.

How Do You Efficiently Obtain Union Level?

Now that we know why Union Level is the most important thing to level if you want to upgrade your characters and weapons, how do we pursue Union Levels? Prioritize your Union Leveling into two categories:

  • Temporary Union Experience
  • Permanent Union Experience

Temporary Union Experience

Always make sure to gain Temporary Union Experience first because these methods are limited and time-gated. If you miss out on these, you miss out on that experience. If you miss a daily here and there it’s completely fine, you’ll just progress slower. But if you want to progress and you’re logging out of the game without having done your Temporary tasks, you’re losing value. There are three main activities that we can put into the Temporary Union Experience category:

  • Guidebook Activities
  • Waveplates
  • Events

Daily Guidebook Activities – This includes a few tasks you need to do each day such as using your Ultimate, Synthesizing, or killing a boss type. Even for tasks like completing a Tacet Field, you don’t need to use your Waveplates to get credit, just complete them and decline the reward if you don’t want to consume your currency. You may complete most of these tasks without even trying just by playing the game, so it is often more efficient to ignore these when you log in, and then finish off any you missed later in that session. Just make sure you always finish enough of them to get 100 Activity Points every day you log in. You get 2,000 Union Experience and 60 Astrites for doing these. That is a hefty reward for something you can complete in several minutes.



Waveplates – You passively generate these over time, 240 every day or 10 every hour. Your remaining Waveplates can be seen on the map in the top right. You must consume Waveplates to accept the rewards from some objectives, and these objectives give Union Experience. Below are the activities and generally what their rewards allow you to level up:

  • Open World Bosses – Characters and Skills
  • Tacet Fields – Echoes
  • Forgery Challenges – Weapons and Skills
  • Simulation Training – Shell Credits

These activities are not too difficult to complete, but because their rewards require a time-gated currency, you can only do them so many times a day, and you must make a decision which rewards you need. Early on you want to focus on weapon and character leveling, so mostly Forgery Challenges and Open World Bosses, but later you will want to focus on Tacet Fields, and eventually when you have all your weapons and Echoes leveled, you’ll only need Resonator Experience for new characters. You can decide where you want to use your Waveplates, but more importantly actually use them. Because they generate daily, you want to make sure you use as many Waveplates as possible so that they never cap, preventing any excess Waveplates or Union Experience from being wasted.



Events – These are the last Temporary Union Experience you can get. Some events won’t give any Union Levels, but they are worth doing for their other rewards. Always check the remaining time left to do these events, as some may be permanent events. If they are permanent, then you don’t need to prioritize them now. But if it is an event that gives double rewards for something, then it may also give double the Union Experience, meaning you want to maximize your rewards from that event.

Permanent Union Experience

Permanent Union Experience can come from many different sources. The easiest way to understand this is that you will get Union Experience for the first time you complete something. There are chests, puzzles, bosses, events, quests, story, and even completing the Waveplate bosses for the first time. Once you complete a quest or open a chest you can’t do it again. There is a finite amount of Experience you can gain from these permanent methods, but there are tons of them and they don’t ever go away. How much you progress this depends on how much time you invest in total rather than how many days you play. Going for Temporary Union Experience is about consistency and schedule, but Permanent Union Experience is about persistence and dedication.

There are many options as everything gives Union Experience, but your first time playing should most likely follow this pattern:

  1. Do Exploration Puzzles and Collect Chests if you see them while traveling
  2. Complete Story Quests, but Explore the Map in between story locations
  3. Replace Story Quests when you run out of them with Side Quests

This is naturally how most players will play the game anyways, so the game is designed to be fun and rewarding to explore while doing quests. Getting a lot of Union Experience in this way isn’t hard at all and will be instinctive to most people. However, when you run out of quests to do and have explored every area, you’ll need to start employing more strategic methods to getting more Union Experience.

  • 100% Map Completion
  • Hidden Quests

100% Map Completion

There is a big difference in the amount of effort it takes to get 50% of the map explored and 100% of the map, but if you want to progress your Union Level as soon as possible, Map Completion is the best way to do it.

As you progress your exploration in each map, which is done by opening Chests, unlocking Resonance Beacons, and solving Puzzles, you will earn Astrites and Union Experience. Also the Pioneer Association will reward you with some items to help you explore. In Jinzhou, speak with Maqi to receive the Lootmapper and Casket Sonar. Using these utilities will help you to find more chests that can be obscured by terrain or behind walls. The Sensor which you obtain early on in the story is also helpful if you think something might be nearby, as it will light up any interactable objects.



While exploring, look around for these objectives:

  • Viewpoint
  • Blobfly
  • Mutterfly
  • Sonance Casket
  • Resonance Beacon
  • Chests
  • Puzzles
  • Challenges

Viewpoint – Very few of these exist, but you can interact with the spyglass usually found near some vista and it will take a picture for you.

Blobfly – Small animals that can be found in specific locations. Attack them to gain the reward. Sometimes they will run away from you when you get close, so using the aim of the Heavy Attack from a Pistol character from far away can make this easier.



Resonance Beacon – By walking up to the Resonance Beacons you will unlock a new location you can fast travel. These can also be easily seen on the map, so it’s good to get them early. The larger Resonance Nexus is the same, but your characters will be healed when at the Nexus.

Mutterfly – Standing next to these bright butterflies will cause them to fly in a direction. Keep following them and triggering them to continue their path until they reach a stone. Stand next to the stone to receive the reward. If there are multiple stones, you must find multiple Mutterflies to go to each stone. If you find a stone before you find the Mutterflies, generally you can head in the direction that the markings on the stone are facing to find the Mutterflies.



Sonance Casket – Some of these can be easier to find due to them showing up on your mini-map as a cube. Others may be hidden behind other map completion objectives. Save your Casket Sonars for later when you can’t find them, or use the interactive map below.

After you find plenty of these, they can be turned in for rewards such as Ascension materials and Sequences for Rover at Chenpi in Jinzhou.



Chests – Whether out in the open or hidden away, there are tons of chests all around the world. You may need to defeat nearby enemies for the chest, break open rocks with yellow crevices or white glyphs. Not all chests are visible immediately or by the Lootmapper. Use the interactive map below to find hidden chests.



Puzzles

Tetris Puzzle – Pick up the Tetris pieces on the ground and fit them into the blue spaces on the lit board. Use the E key to rotate the pieces to fill every spot. If there aren’t enough pieces to fill it, try to optimize the space you cover with each piece better or look around the area to see if there are any extra pieces that are hidden.

Pressure Plate Puzzle – A number of pressure plates must be pressed to obtain the reward, but an object with weight must be placed on them. Red plates have no weight on them yet. Put weight using a puzzle cube, a fire flower seed, or your character. You may need to find more objects hidden around the area to use as weights. If one of the plates is next to the chest, save that one for last because you can stand on it.



Magnetic Cube Puzzle – Hit the floating cube to aim it towards the space that is lit up. Depending on where you hit the cube will change which direction it goes. The yellow arrows on the ground show the potential directions it can go. The best way to solve these puzzles is to reverse engineer them. Start at the final lit up block location and see where the block can come from until you reach the magnetic cube.

Encryption Block Puzzle – Find pieces of the puzzle to place on the board. Each piece has a direction or multiple directions it points toward. Any blocks in the direction it points toward will be covered with a yellow light. All blocks must be covered to complete the puzzle. Rotate the pieces with the E key to get better use of their directions, and if there aren’t enough pieces you may need to find more hidden around the area.

Hacking Puzzle – Use the consoles to begin hacking. Holding down the mouse button from one color to the other node of the same color, try to create a path to each matching color without ever crossing paths with another color.



Challenges – These can range from collecting a series of lights in a specific amount of time, defeating waves of enemies, or shooting targets. Always swap to a pistol character when doing the target shooting challenges to use the manual aiming of their Heavy Attack.

If you open your Map (M) and click on the Compass icon in the bottom of the screen, it will show you what you are missing from that region. This can be helpful in eliminating things you’ve completed so you can focus on looking for what is left.



Also check out this interactive map to see every potential exploration reward, and there are even some hidden chests which you won’t be able to find with just your eyes and the Lootmapper:



Hidden Quests

While exploring the world, Side Quests will appear nearby that you can complete. However, some quests are neither Side Quests or Story Quests, and these often won’t appear on the map either. Nonetheless, they are useful in granting Astrites and Union Experience just like any other quest. You may find these by speaking to random people out in the world, but if you want exact locations then check the video below:


Credit to WoW Quests for the video.

Character Leveling Guide


Every character has multiple components to leveling it. These are all accessed by the tabs in the character menu (C).

  • Character Ascension
  • Weapon
  • Echoes
  • Skills
  • Sequences and Tuning

Character Ascension

This is the direct leveling of your character which increases their base HP, ATK, and DEF stats. You can start out leveling your characters using Resonanator Experience. Resonator Experience is an item you gain from killing bosses, opening chests, and doing dailies. You can earn the experience on one character but spend it on another. Resonator experience is not as scarce as other materials due to characters only being able to level so high and new characters only coming out once every patch or so.

Eventually you will be capped by how much you can level. This cap increases every time your World Phase increases, meaning you need Union Levels to level up your character as well. Once you reach the cap, you must Ascend your character before they can level again.



Three types of materials required to ascend:

  • Boss Material – Defeat a specific boss – Costs Waveplates
  • Plant – Can be picked in specific areas or bought from the Shifang Pharmacy
  • Basic Loot – Can be found in many places such as killing enemies

If you’re unsure where to get these materials, you can click on them in the character menu in game and scroll down to their acquisition methods. Once you ascend, you can continue to use Resonator Experience to level them to the next cap which will have steeper prices as you progress.

Weapon Ascension

The exact same process happens with Weapons as it does with Characters with some small changes. Every weapon has a main stat of ATK and a sub stat that can be a variety of things from Crit Rate, Energy Regen, or even more ATK. When you use Weapon Experience to level them up, their ATK and whatever their sub stat is will increase. Then you will need to Ascend weapons before they can level again which requires materials:

  • Material – Complete a specific Forgery Challenge – Costs Waveplates
  • Basic Loot – Can be found in many places such as killing enemies

The same weapons can be used between characters who wield the same weapon type, so if you level up a rare weapon, you can still get value out of it when you swap that character out. Weapons also have an effect that is unique to that specific item, and this may work better or worse for some characters. So you still may want multiple sets of Swords or Gauntlets when optimizing different characters or when using two characters of the same weapon type at the same time, but Weapon Experience is not the issue here usually, it’s finding the weapon you want to upgrade.



When upgrading your characters and weapons, you mostly just need to worry about the materials gained by the Waveplates. Otherwise you can easily farm the rest of the materials. What really takes effort and time is leveling your Echoes and Tuning your Weapons or Sequencing your Characters.

Skill Leveling

After Leveling your base Character stats and Weapon, there are more long-term upgrades you can make through the Forte tab. Here you can learn new Inherent Skills, upgrade the effect of your current skills, or gain permanent stat boosts.



Because there are many different options here, and they cost resources to level, you’ll want to prioritize the most valuable options in this order:

  • Inherent Skills
  • Skills
  • Stats

Inherent Skills – There are only two skills to level here, and they provide the most change or benefit, so usually they are the best upgrades. The first Inherent Skill becomes available to unlock when that character’s max level is 50, and the second when they can level to 70. Even though you want to level them as soon as possible, you may need to suffice for other skills due to time-gates.

Skill Leveling – These are the cheapest to level, but provide the least amount of benefit per increase. Which Skills you level up first will also depend on your character and their role. If most of their damage comes from Basic Attacks or Heavy Attacks, level Normal Attack first. However, sometimes your damage will come from Basic Attacks used while in your Resonance Liberation, and those will count as Basic Attack Damage but be improved by leveling your Resonance Liberation. This can be unintuitive at first so be sure to read the Skill Details or check any of our Character Guides to know which Skills to prioritize first for specific characters.

Stats – These are quite expensive to level up, but they are always relevant and increase the effectiveness of most of your Skills. When given the option between leveling an Intro Skill or a Basic Attack on a character that doesn’t really use those skills, always go for Stat increases before them. The stats that are given to each character in these lines are also a good indicator for stats you want to prioritize when leveling your Echoes. The stat boosts aren’t available until later levels, so you might have to wait to get them. As long as you are playing the character in the way that it seems like it was intended to be played, the stat boosts will always be beneficial.


Echo Leveling + Data Bank Guide


Echoes are the main way to customize the leveling of your character in Wuthering Waves, and this is where this guide must stress that you be careful because you can severely set yourself back if you make mistakes here. Echoes are essentially creatures or bosses that you defeat out in the world, and they have a chance to leave behind an Echo of their form. You absorb this and then select them in your Character Menu (C).



You won’t be able to capture or optimize your Echoes until a certain point anyway, so at first you shouldn’t worry about leveling these. But you should still keep capturing Echoes as you play to level up your Data Bank and start building up your library for when you want to start optimizing.

Data Bank

As you absorb more Echoes, your Data Bank level will increase. At first you will only get lower rarity Echoes, but as you level up your Data Bank, you can get rarer copies of each Echo. The higher your Echo rarity, the more you can level it up, which is why you should focus on leveling your Data Bank before leveling up your Echoes. Stamina also increases when you level your Data Bank.



Once you reach Union Level 40, your Data Bank level cap is raised to 20 which allows you to get Golden Echoes more reliably, which are the highest rarity. Because there are limited resources for Echo leveling, when you start getting Golden Echoes is also when you want to start leveling them seriously. Before you reach that point, just get the first Golden Echo that works out for you to level 20 and that will suffice until you can optimize later. The difference in experience invested in a level 20 and 25 Echo is large, but the difference in stats not so much. Only get Echoes you want perfect stats on to level 25.

If you want to level your Data Bank to get access to Golden Echoes faster, you can check the Gallery tab and scroll all the way to the bottom. Capture higher rarities of your lowest rarity Echoes to get Data Bank experience. You can Track and Detect their locations on the map by clicking the button in the bottom right so you can go directly to them. If you run out of enemies to farm, you can always join another player’s world if they don’t mind you taking their Echoes.



Once you have a decent library of Echoes, you’ll want to start discriminating which ones you use. First decide which role your character is going to play. Using multiple of one type of Echo will give the following Sonata benefits:

Element2-Pieces
Sonata
5-Pieces
Sonata

Glacio
Glacio Damage + 10%Glacio Damage + 15% after Resonance Skill or Heavy Attack, stacking up to 3 times for 15 seconds.

Fusion
Fusion Damage + 10%Fusion Damage + 30% for 15 seconds after Resonance Skill.

Electro
Electro Damage + 10%Electro Damage + 15% after Resonance Skill or Heavy Attack, stacking up to 2 times for 15 seconds.

Aero
Aero Damage + 10%Aero Damage + 30% for 15 seconds after Intro.

Spectro
Spectro Damage + 10%Spectro Damage + 30% for 15 seconds after Intro.

Havoc
Havoc Damage + 10%Havoc Damage + 7.5% after Basic or Heavy Attack. Stacks up to 4 times and lasts 15 seconds.

Rejuvenating
Glow
Healing + 10%Increases the ATK of all party members by 15% for 30 seconds when healing an ally.

Moonlit Clouds
Energy Regen + 10%After using Outro, the next character ATK is increased by 22.5% for 15 seconds.

Lingering
Tunes
ATK + 10%ATK increases by 5% every 1.5 seconds while on-field. Stacks up to 4 times. Outro Damage + 60%.

Obviously a Support that wants to heal will go for Rejuvenating Glow, a Supportive DPS who wants to use their Resonance Liberation quickly and swap out will go for Moonlit Clouds, and a main DPS will want to go for the Elemental Sonata that matches their damage type. You can mix and match these or specialize a supportive character more into damage, but generally the 5-Piece is more valuable than two 2-Pieces.

The reason for this is because you can only have 5 Echoes equipped at one time, and there are different costs to each Echo you equip. There is a total cost of 12 that you can equip with all 5 of your Echoes, and there is a main Echo you choose to decide what your Echo skill is. The cost of each Echo will decide what kind of Echo skill you will have access to, which stats are available when leveling that Echo, and how much of those stats you will get.

  • Overloard – 4 Cost – Echo skill transformation + Large stat pool
  • Calamity – 4 Cost – Echo skill transformation + Large stat pool
  • Elite – 3 Cost – Echo skill summon + Medium stat pool
  • Common – 1 Cost – Echo skill summon + Small stat pool

The most common configuration of Echo costs is 4 – 3 – 3 – 1 – 1

This allows you to use a 4- cost as your main Echo to get the transformation skills which are more powerful, then maximize the stats you get from the rest of the available 5 slots. However, other configurations can also work for more supportive playstyles or for more convenience.



Once you find the Sonata Effect you want, and the right Cost Echoes, you’ll want to level them. First you must upgrade their levels using Echo Experience, gained from Tacet Fields or other objectives. Leveling an Echo allows it to be Tuned to unlock extra stats and also increases how many stats it gives. The stat types that Echoes give are random but within a specific set of potential stat types depending on the cost of that Echo.

There are two main stats on each Echo, and one sub stat for each 5 levels of that Echo, with the highest rarity Echoes leveling up to 25 for a total of 5 sub stats. So there are 7 total stat lines you can get.



When deciding what stats you want for your character, it is important to know what the potential main and sub stats you can get are. There are two main stats, but only one of them is randomly generated when you absorb it, the other stat is predetermined by the Echo cost. Below is a full list of the potential stats for each different Echo cost.

4-Star Echo Main Stat Options (Always ATK 2nd Stat)

  • HP%
  • ATK%
  • DEF%
  • Crit Rate
  • Crit Damage
  • Healing

3-Star Echo Main Stat Options (Always ATK 2nd Stat)

  • HP%
  • ATK%
  • DEF%
  • Elemental Damage
  • Energy Regen

1-Star Echo Main Stat Options (Always HP 2nd Stat)

  • HP%
  • ATK%
  • DEF%

Sub Stats can be any of the following:

  • HP
  • ATK
  • DEF
  • HP%
  • ATK%
  • DEF%
  • Crit Rate
  • Crit Damage
  • Energy Regen
  • Basic Attack Damage
  • Heavy Attack Damage
  • Resonance Damage
  • Resonance Liberation Damage

NOTE: Sub stats can potentially be the same as your main stat, but you cannot roll the same sub stat twice on one Echo. Flat and Percentile stats like ATK and ATK% are not the same stat type even if they give the same stats.



Use the above information to optimize your characters efficiently based on the stats you want. For example:

  • Energy Regen is only available as a main stat on 3-star Echoes, so a build that wants to focus more on Energy Regen can take a 3 – 3 – 3 – 1 -1 set up.
  • If you want your character to do the most damage you’ll want to find a 4-cost Echo with Crit Damage or Crit Rate as the main stat, then Tune Crit Rate and Crit Damage as well on the sub stats. Then find 3-cost Echoes that have the same main stat elemental damage as their Sonata, and 1-cost Echoes with main stat ATK%.

NOTE: The Basic Attack, Resonance, Heavy Attack, and Resonance Liberation damage bonuses are not the same as leveling up those skills in the Forte menu. Sometimes your most damaging ability will be your Basic Attacks, but they will count as Resonance Liberation damage. It’s important to read the tooltips of your skills to understand what damage types are used, and you can even check the Resonator selection menu when picking your team to see what is generally their most valuable damage type (the value can change depending on playstyle).



Getting the perfect stats on your Echoes requires a lot of luck because of how many factors there are, and if you get bad rolls on an Echo you invested in, you can use that Echo to level another Echo while losing some of the value in the process. This can easily deplete your Echo Experience or Tuners if you are trying to get the perfect stats.

If you want to conserve your resources while also pursuing perfect stats, this is the process you want to go through:

  1. Determine what Stats and Sonata you want to prioritize for your character
  2. Farm 4, 3, and 1 cost Echos of the right type using the Data Bank Detect feature
  3. Select any high rarity Echoes with the right main stat and Sonata effect
  4. Level that Echo only to 10 and Tune both of the stats
  5. If you don’t get any stats you want, scrap that Echo and restart from step #3
  6. If you keep getting stats you want, keep leveling and tuning the Echo 5 levels at a time
  7. Decide if you got all the stats you wanted from step #1, then equip or start over

The reason you want to invest 5 levels at a time is because the later levels cost exponentially more experience than the earlier ones. If you can find out that the Echo has too many unwanted stats early, you can save yourself from wasting a lot of resources by cutting your losses and starting over.

Data Merging

Echoes can be somewhat infinitely farmed, but this results in many excess unwanted Echoes in the character menu. You can clean these up by using the Data Merging tab in the Data Bank. Select five unwanted Echoes to combine them into one new one with the potential for extra bonus Echoes. If you merge and create a new rarity of Echo, that will give you Data Bank experience, so this can help a lot at the start. Just be careful that you don’t merge Echoes that could potentially be useful in the future. The best way to do this is to manually select each Echo you Merge so that you can check their stats.

Always merge low rarity Echoes or 3-cost Echoes that have a Sonata effect different from their elemental damage bonus because no DPS character wants those. Then you can focus on merging Echoes with a bad main stat since you already know you don’t want to invest in them. This depends on the characters you want to build, and in the future that may change, so Merging is never really required.



Sequences/Tuning


After you have upgraded all of the characters you want, ascended your weapons to your World Phase, and have the right maxed stats on your Echoes, the last thing you can do to become more powerful is to Tune your Weapons and Sequence your Characters. This is simple enough to understand, but requires a hefty amount of grind to pursue.

Whenever you obtain a Character or Weapon that you already own copies of, they can be merged to make one more powerful. Weapon Tuning will improve the unique effects of that weapon, but Character Sequences can add more interesting effects or even change the playstyle of your character.

Character Sequence effects can range from increasing your damage, improving the range of some skills, or lowering the cooldown of your skills to change your playstyle entirely. Rover can gain these sequences by playing the story or map completing, allowing you to get a stronger character as free-to-play. There are six sequences that you can get in total for each character.



When Tuning weapons, there is a maximum of four times that it can be syntonized, so five different levels of the effect. Make sure to unlock the weapon you want to merge, otherwise it won’t allow you to Tune the other weapon with it. Tuning improves the statistical amount of the special effect of that weapon, but does not add any additional effects. Tuning weapons isn’t that impactful, so this should be the very last thing you do when trying to maximize your characters.



Gathering Astrites from dailies and exploration to roll for multiple copies of weapons or characters may take months, so it is suggested you hold off on this decision until you are absolutely sure. New weapons or characters might come out that you might like more, so as a free-to-play player it is often best to just use Sequences and Tuning if you happen to get them, but otherwise not go out of your way to get them.


Best Method of Leveling


To maximize your characters, you’ll need to utilize all of the methods above. The process has many different elements, and you will gain resources for multiple systems at the same time. Mostly your leveling process will be a linear experience because of time-gates and clearly better options. However, there are still some optimizations and decisions that can make the journey more enjoyable so that you have fun while leveling and getting resources to experience new characters and playstyles. If there was a simplified way to sum up this entire guide for leveling in Wuthering Waves, this would be the most concise way:

Optimal Leveling Priority

  1. Farm Union Level with Waveplates, Events, Dailies
  2. Use your Waveplates to level up three characters and their weapons that you find fun to do your events/dailies on
  3. Do story and map completion in small amounts at a time (Don’t rush limited content)
  4. Begin leveling Data Bank by capturing Echoes you don’t have and merging them for more experience
  5. Level your character skills with Waveplates, prioritizing your DPS characters first
  6. Find 1 Sonata set of 5 Echoes for your main characters and get those Echoes to level 20, even if the stats aren’t optimal
  7. Save your Astrites to roll on any Convenes for characters or weapons you want
  8. If the next Union Level of 10, 20, 30, etc. is far enough away, start building other characters you want to play slowly using your Waveplates
  9. At Union Level 40 level your Data Bank to 20 and start looking for optimal Echoes to get to level 25 for your characters, rerolling their stats if needed
  10. Level the very last stat boosts and skill upgrades in your character Forte menu
  11. Use Waveplates to fuel more Echo rolls for optimal stats
  12. Farm Astrites over time to get new characters or sequences

These are just suggestions meant to give newer players ideas of the relative value of decisions during their progression so they don’t regret wasting time or resources later on. Play the way you want, or find more optimal ways for you than this.

Your characters only need to be strong enough to do the daily Waveplates and Events to keep leveling, so even if you aren’t optimizing or progressing in the best order you should be fine. Full optimization is only necessary for progressing the Tower of Adversity or Holograms as soon as possible, and the rewards from those hardcore game modes aren’t that meaningful compared to just doing your dailies. If this was at all helpful, consider checking our other guides.




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