GW2. Condition Chronomancer PvP Build. Mesmer.

Last Update: September 2023
The Condition Chronomancer is a Duelist/Roamer mesmer build with high alacrity uptime to keep pushing out high impact spells and to regain its defenses sooner. It uses clones and shatters to apply confusion with the Rewinder skill to pressure enemies on node and securely capture it. It has great CC from Gravity Well and the Shield 5, so in team fights it can be useful as well, but when alone it has trouble securing kills on enemies with mobility, so it prefers to play defensively when alone, then try to secure kills when with it’s team.
The main damage source is from Shatters which can give Torment and Confusion. The most damaging Shatter is the Rewinder (F2) so prioritize landing that with 3 clones, especially because this shatter recharges faster the more hits you land. Also, there is a ton of clone generation on this build which allows you to shatter many other times. This is mostly through Illusionary Reversion and Deceptive Evasion. Whenever you dodge, you create a clone, and whenever you shatter with full 3 clones you get an extra clone. This means combining multiple 3 clone shatters in succession will allow you to keep generating higher clone shatters. Fuel this with the 2 extra clones from Mirror Images and you can do big 12 clone shatters (your character counts as one).
Basic Shatter Combo: Get 3 clones > F3 > Mirror Images + Illusionary Reversion > F2 > Dodge + Staff 2 + Illusionary Reversion > F1
Use Signet of Illusions to Recharge your Shatters and keep the pressure up or to use Distortion (F4) again to survive pressure. Make sure to use all your Shatters before casting it or their cooldowns will go to waste.
Continuum Rift can also allow even more elaborate combos because all cooldowns used inside the Rift recharge once you leave it. This also includes Dodges, which give you clones. Instant cast skills like Staff 2/4 or Mirror Images are also great to use inside the Rift since they don’t take up any of your limited time to cast skills but will will still give you value. But the most important skills to use in Continuum Rift are the F2, Staff 5, and Gravity Well.
Example Continuum Rift Combo: Get 3 Clones > Axe 3 > Shield 5 > Continuum Rift (F5) + Gravity Well > Axe 2 > Swap > Staff 2 + Mirror Images + F2 > (Use all other Shatters) > Staff 4 + 5 > Dodge > Signet of Illusions > Dodge > F2 > (Use all other Shatters)
Understanding which instant skills you can cast while in another animation will allow you to fit much more inside the Combo since you have limited time, which is important because once you leave Continuum Rift you can do all of it again. Alternatively, you can use the Continuum Rift to survive. Casting the Well of Eternity heal skill right before leaving allows you to get the effect of two wells cleansing and healing on the end portion. Also using Distortion (F4) right before you leave Continuum Rift will recharge Distortion but the remaining invulnerability duration will continue after leaving.
Build
Amulet/Rune/Relic | Weapons | Sigils |
---|---|---|
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Wizard | Axe/Shield | Energy/Cleansing |
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Trapper | Staff | Energy/Cleansing |
Akeem |
Alternatives
for a more roamer playstyle with more burst/less sustain
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