Dev Tracker


  • Bug Fixes: Updated the scaling of defend events to fix an issue impacting the health of lords in castle, keep, and tower events. Fixed an issue that caused chapter 12 of Secrets of the Obscure, The Survivors, to stall.
  • Hi, everyone, Welcome to the preview for the June 25 balance update! As always, the goal of previewing these changes is to gather your feedback before the live release. We'll be following the conversation and making further adjustments as needed. Thanks, Cal "cmc" Cohen Skills and Balance Lead General Heretic Amulet has been added to the PvP build panel. 1,000 […]
  • Happy Friday, I've got an update for you! We have a hotfix going out later today that will fix this–thank you for being patient.
  • I just wanted to pop into the thread and take a moment to thank you all for your ongoing feedback! I've said it before, but this kind of wide range of feedback is really useful. The constructive criticism is great, but taking time to share what you really liked and enjoyed–and what you want more of–is also incredibly valuable. So […]
  • Hey all, I just want to let you know that we're looking into this and plan to get a fix live as soon as we can.
  • Thank you for the tag! I asked around and can confirm that people are aware and investigating!
  • Hey all, just a heads up that we are aware of this and there will be a fix for it in the June 4 game update!
  • Bug Fixes: Fixed an issue that caused Karax the Harvester to become invulnerable. Fixed an issue that prevented Living World episode pricing from being displayed in the Story Journal. Fixed an issue that allowed players who do not own Secrets of the Obscure to use its combat features in PvP.
  • Okay, I've got an update for you on this! The original plan was that only the full map meta–Into the Spider's Lair–would count toward progression for Inner Nayos. However, we've been discussing your feedback and beginning with the June 4 game update, The Road to Heitor and The Fangs That Gnash will also give progress.
  • We are working on this bug, but in the meantime you can get your progress going again by relogging and then speaking to Tecla again.