GW2. WvW Build. DPS Scourge Zerg Build. Necromancer World vs World.
Last Update: September 2023
Overview
DPS Scourge is a heavy damage backliner that can remove boons and share barrier to nearby allies, making it a well rounded DPS that provides a lot to its party. Using Manifest Sand Shade, you can spread barrier and cleansing to allies near you and your shade using the F2/F3. Also using Sand Flare will grant barrier to nearby allies. Whenever you grant barrier you give alacrity which can help reduce burst combo cooldowns.
Basic Combo: Well of Corruption + Well of Suffering (together when commander call) > Ghastly Breach > Desert Shroud (F5) > Devouring Darkness (Scepter 3) > Swap > Unholy Feast (Axe 3) > Manifest Sand Shade (F1) + Nefarious Favor (F2) > Spinal Shivers (Focus 5) > Ghastly Claws (Axe 2)
Equipment
Item | Stat | Rune / Sigil |
---|---|---|
Helm Marauder | ||
Shoulders Marauder | ||
Coat Marauder | ||
Gloves Marauder | ||
Leggings Marauder | ||
Boots Marauder |
Primary Weapon Set
Scepter Marauder | ||
Warhorn Marauder |
Secondary Weapon Set
Axe Marauder | ||
Focus Marauder |
Item | Stat |
---|---|
Amulet Marauder | |
Ring Marauder | |
Ring Marauder | |
Accessory Marauder | |
Accessory Marauder | |
Backpiece Marauder |
Relic
Consumables
Infusions
Optional x18 |
Skills
Scepter/Warhorn | Heal / Utility / Elite |
Axe/Focus | |
Alternatives
- Utility: for more burst triple well
- Utility: instead of Trail of Anguish if you have Stability from squad
Traits
Alternatives
- Spite: for more boon strip
- Scourge: for more pulsing barrier
Build Template
Chat Code: (copy/paste into in-game chat)
[&DQg1OSc6PDV+FgAAchYAAHMBAACBAAAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
This variant of the build is fine but not the best.
The best build for zerg play has the following changes to this build:
1. Scepter+Dagger instead of Staff (allows to maximize strips and adds a lot more pressure)
2. Curses instead of Soul Reaping (this change is needed to give Scepter+Dagger the pressure I mentioned in 1.) – Curses traits mid – mid – bottom
3. Absorption+Energy on both weapon sets (the added corruption is a lot more pressure than vision; though losing the Fear of Staff, Scepter 3 often causes interuption when stripping due to the high likeliness your target has Stability. so you will end up with more pressure in most cases)
The main goal of Scourge in large scaled WvW is to provide pressure through high strip count (don’t spam your strips, though – coordinated Well/Shade bombs are the key to success in a zerg). Though it being a Power DPS build, the DPS is not the main focus of this build.
Jobs of a Scourge in large scaled WvW in order of importance:
1. Strips
2. DPS/Support
Is this still viable for zerg or small scale ?? I see most sites have curses in the build . I really enjoy using staff tho . I mostly play in 10-20 man groups . What scourge so you think is my best option
Yes it’s meta for zerg, nothing changed yet, probably June 28 patch will change stuff, we are waiting to see
Possible to get an update soon? Really want to play necro in WvW and i think it got changed with this patch. Thanks in advance
Build is updated now