2

Rifle Berserker Roaming Build

GW2. Rifle Berserker Roaming Build.


Overview

The Rifle Berserker build is really glassy and dangerous to play alone. With no stun breaks or condition cleanse it is very vulnerable to focus. This variation uses Rifle as its main weapon and sword/shield only to kite away and gain distance to re-engage or survive. The damage output is massive and unblockable to snipe targets from the backline.

Synergy

Stacking as many damage modifiers as possible and then using Signet of Fury and Might to use Gun Flame at the beginning of the fight can give you a massive advantage from the start of a fight, and Blood Reckoning can allow kills on players within record times by resetting the Gun Flame cooldown.

Playstyle

Open with any rifle skill to put you in combat, then pop both signets, instantly after go Berserker mode and burst with Gun Flame, then use your healing skill to refresh your Primal Burst and do a second Gun Flame. The elite can be banner to secure kills or the signet to give you more burst. It’s a niche build that instantly wins or loses.

Alternatives

In group situations where you have support, you can afford to replace the sword/shield set for greatsword for more damage.


Damage

90%

Sustain

20%

Mobility

40%

Teamwork

20%

Difficulty

50%

Build Template Chat Code

[&DQIkGjM5EhXyEgAArQAAAKkAAACvAAAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]


Last Update: Feb 22


Skill Bar


RifleHealUtilityElite
Sword/Shield

Specialization – Traits



Equipment


Rifle
(Berserker)
Sword
(Nomad)
Shield
(Nomad)
Helmet
(Berserker)
Shoulder
(Berserker)
Coat
(Berserker)
Gloves
(Berserker
Pants
(Berserker)
Boots
(Berserker)
Amulet
(Berserker)
Accessory
(Berserker)
Accessory
(Berserker)
Ring
(Berserker)
Ring
(Berserker)
Back
(Berserker)

Consumables – Infusions


FoodUtilityInfusions

Gameplay


2 Comments

  1. How viable is replacing sword with, say, mace and the shield with a warhorn?

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