GW2. Support Tempest PvP Build. Elementalist 2023.

Fire Dagger Variant
The Aura Share Tempest is a powerful Support which counters projectile builds and offers plenty of utility and healing for its allies. It heals mostly through sharing auras which means any time you gain an aura your nearby allies will gain them.
Tempests can be squishy without allies to counter pressure for them so they need to be mobile and maximize the 600 range of the aura sharing for safer positioning. Always bring Glyph of Renewal to revive your allies.
With the fire trait Smothering Auras, you cleanse many conditions by transmuting those auras. Also there is extra access to auras which can further heal your allies. However, the uptime on protection is rather low, making you rely on positioning and kiting to survive being focused.
Healing Rotation:
- Air 3 > 3 > 4 > 5 > Swap Fire
- Fire 5 > 5 > 3 > > 2 > Overload Fire > 5 > 4 > Swap Earth
- Earth 3 > 2 > 4 > 5 > Swap Water
- Water 2 > 3 > 4 > 5 > Water Overload
Stick in any of the attunements to get more value out of overloading in it if time permits. Use Earth Shield when waiting to Overload or when under heavy pressure. Use 3/4 for CC and the 5 for invulnerability.
CCs: Air 3, Transmuting Air 3, Earth 3, Air 5, Earth Overload, Air Overload, Water 5, Tornado
Projectile Block/Reflect: Air 4, Earth 2/4, Earth Overload, Rebound (then swap to Earth)
Utility Options: Earth Shield, Mist Form, Lightning Flash, “Aftershock!”, “Rebound!”, Tornado
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Amulet/Rune | Weapon | Sigils |
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Sage | Dagger/Focus | Energy/Transference |
Traveler |
Build Template Chat Code:
[&DQYRJR86MD/HEnUAHQEdAeYA6wCQAJAAlgCWAAAAAAAAAAAAAAAAAAAAAAA=]
Earth Staff Variant
While the Fire variant has much more cleanse and heals, the Earth trait line gives out more protection and is not as squishy, making it a good pick against power compositions or if your team needs someone to stand on nodes. However, it is much more punishing to go against condition builds with the Earth variant, though it can afford to fully channel the Water Overload to make up for this.
Healing Combos:
Use any of the Blast Finishers inside the Combo Fields to create Frost Auras and Healing combos
Combo Fields: Water 3/4/5
Blast Finishers: Water 2, Earth 2/3, “Aftershock!”
CCs: Air 3/5, Earth 4/5, Earth Overload, “Aftershock!”
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Amulet/Rune | Weapon | Sigils |
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Avatar | Staff | Energy/Transference |
Dolyak |
Build Template Chat Code:
[&DQYRKxo/MDvHEnUAHQFPAeYA6wB0EpAAlgCWAAAAAAAAAAAAAAAAAAAAAAA=]
Arcane Staff Variant
Staff and Arcane traits provide a balanced medium between the heavily condition countering fire variant and the extreme power protection of the earth variant. It can provide great utility and control in many situations, but is often an easier target, requiring you to make the most of the staff ability ranges.
Healing Combos:
Use any of the Blast Finishers inside the Combo Fields to create Frost Auras and Healing combos
Combo Fields: Water 3/4/5
Blast Finishers: Water 2, Earth 2/3, “Aftershock!”, Dodge in Earth Attunement
Also heal allies by Dodging in Water attunement, casting Water Overload, or aiming the Water 1 at them
Overloads are not as important as you do not share the aura you gain. Instead focus on the combos or disabling enemies
CCs: Air 3/5, Earth 4/5, Earth Overload, “Aftershock!”
| |
Amulet/Rune | Weapon | Sigils |
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Avatar | Staff | Energy/Transference |
Dwayna |
Build Template Chat Code:
[&DQYlFxEbMD3HEnUAdBL2AOsA6wAdAZAAmRKZEgAAAAAAAAAAAAAAAAAAAAA=]