Support Tempest PvP Build

GW2. Support Tempest PvP Build. Elementalist.

Last Update: December 2023

Fire Dagger Variant

The Aura Share Tempest is a powerful Support which counters projectile builds and offers plenty of utility and healing for its allies. It heals mostly through sharing auras which means any time you gain an aura your nearby allies will gain them.

Tempests can be squishy without allies to counter pressure for them so they need to be mobile and maximize the 600 range of the aura sharing for safer positioning. Always bring Glyph of Renewal to revive your allies.

With the fire trait Smothering Auras, you cleanse many conditions by transmuting those auras. Also there is extra access to auras which can further heal your allies. However, the uptime on protection is rather low, making you rely on positioning and kiting to survive being focused.

Healing Rotation:

  • Air 3 > 3 > 4 > 5 > Swap Fire
  • Fire 5 > 5 > 3 > > 2 > Overload Fire > 5 > 4 > Swap Earth
  • Earth 3 > 2 > 4 > 5 > Swap Water
  • Water 2 > 3 > 4 > 5 > Water Overload

Stick in any of the attunements to get more value out of overloading in it if time permits. Use Earth Shield when waiting to Overload or when under heavy pressure. Use 3/4 for CC and the 5 for invulnerability.

CCs: Air 3, Transmuting Air 3, Earth 3, Air 5, Earth Overload, Air Overload, Water 5, Tornado

Projectile Block/Reflect: Air 4, Earth 2/4, Earth Overload, Rebound (then swap to Earth)

Utility Options: Earth Shield, Mist Form, Lightning Flash, “Aftershock!”, “Rebound!”, Tornado



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Arcane Staff Variant

Staff and Arcane traits provide a balanced medium between the heavily condition countering fire variant and the extreme power protection of the earth variant. It can provide great utility and control in many situations, but is often an easier target, requiring you to make the most of the staff ability ranges.

Healing Combos:

Use any of the Blast Finishers inside the Combo Fields to create Frost Auras and Healing combos

Combo Fields: Water 3/4/5

Blast Finishers: Water 2, Earth 2/3, “Aftershock!”, Dodge in Earth Attunement

Also heal allies by Dodging in Water attunement, casting Water Overload, or aiming the Water 1 at them

Overloads are not as important as you do not share the aura you gain. Instead focus on the combos or disabling enemies

CCs: Air 3/5, Earth 4/5, Earth Overload, “Aftershock!”


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