GW2. Condition Reaper PvP Build. DPS Necromancer PvP.
Last Update: September 2024
The Condition Reaper is a DPS necromancer PvP build with heavy sustained pressure through condition damage, corruption, and the two most debilitating conditions: weakness and chill. It also applies bleeding when chilling enemies, and chill when fearing enemies. It can be very susceptible to focus due to its low mobility and lack of self healing, so staying with your support and team is necessary for surviving long enough to get out your damage.
Shroud 2 corrupts boons on a low cooldown, making it a high priority skill if you can afford to go into risky positioning. Try to save this skill for after an enemy dodges away to close the gap and have a higher chance to land it.
Shroud 4 is your most important skill to land inside Shroud 5, so always try to CC with the Fear from Shroud 3 or the Stun from Shroud 5 first.
Avoid leaving Shroud when in melee range unless you are safe. Stay in Shroud long enough to use Shroud 2 again without a target to create distance when in potential danger to get to a safe location before leaving Shroud.
Because Necromancers have slow attacks, they are very susceptible to Aegis and Blind. Use “Suffer!” which is an instant cast shout before one of your big animations such as “Chilled to the Bone!” or Torch 5 to avoid missing to one block or blind. Spectral Ring can also be used defensively or offensively depending on who you place it on. Enemies cannot dodge or block through the ring without being feared, interrupting their block or dodge, so it can help secure kills easily when your team is chasing a target.
Basic Rotation:
- Staff 2 > 3 > 5 (Save Staff 4 for transferring conditions)
- Pistol 2 > 3 > Torch 5 > 4 > Enter Shroud
- Shroud 2 > 3 (Fear) > 4 > 5 > 2
Using Spectral Walk properly is key to surviving pressure, especially because it is the only stun break (take Flesh Wurm if needed). If used too early, Spectral Walk will run out before you really need to cast the return. If used too late, you won’t get much distance to shake off the pressure. Ideally you want to use Spectral Walk as soon as you are under pressure, but use your dodges shortly after and Shroud to counter pressure enemies while creating distance from your original location. After 10 seconds it will run out, so try to port back before then.
Build
Alternatives
- Weapon: Scepter/Dagger can replace Pistol/Torch for more utility but with less pressure
Variants
- Blood Magic can replace Death Magic for more condition cleanse and sustain but requires more kiting due to lack of protection
Amulet/Rune/Relic | Weapons | Sigils |
---|---|---|
Carrion | Pistol / Torch | Doom/Exposure |
Traveler | Staff | Energy/Escape |
Demon Queen |
Build Template Chat Code:
[&DQgnGgIvIirBEhIAphJ3AWwB9QC9Ab0BAxOVAAAAAAAAAAAAAAAAAAAAAAA=]
Pistol Torch Gameplay
Scepter Dagger Gameplay
Can we have a replacement for {Pistol / Torch} for people who don’t have SoTo Expansion?
I saw that ppl using instead pistol/torch scepter and focus, maybe it’s working well