GW2. WvW Build. Power Rifle Deadeye WvW Roaming Build. Thief WvW. Small Scale WvW Build.
Role: Assassin
The Power Rifle Deadeye is a long-ranged burst thief build for WvW roaming. While the Rifle is not as good as the melee Thief weapons for chasing kills, it can maintain its damage for longer from a safe position.
Malice is generated whenever you hit the target you cast Deadeye’s Mark on with an initiative-costing weapon skill. If they critical hit, you get 2 malice instead of 1. Higher malice will make your stealth attack Death’s Judgment deal more damage. You should aim to mark a target and then spam Rifle 2 until maximum malice is achieved, then go in stealth by dodging or using the F2 stolen ability when at 5 malice.
The rifle is a very self-sufficient weapon that offers mobility, cleanse, and even stealth at a low cost. Use skill 4 to disengage from the target while cleansing a condition, or use the kneel skill 4 twice, first to place the smoke barrier then use skill 4 again on it to gain stealth (remember to detarget to control your movement better). It is also important to mention that skill 2 while kneeling, is a very strong Immobilize that works very well to assist kills for your team on specific targets.
Prioritize landing your Death’s Judgment so that you can burst your enemies and refresh your malice to be able to gain the boons and initiative bonuses again. You can teleport in the middle of your Death’s Judgment animation with Shadowstep to make it harder for enemies to predict or break the line of sight of it. Use Mercy to refresh your Deadeye’s Mark and steal again to maintain the aggression from quickness, or to interrupt and steal boons, it is very strong when used correctly.
Basic Combo: F1 > Rifle 2 2 2 > Dodge or F2 (stealth) > Rifle 1
Item | Stat | Rune / Sigil |
---|---|---|
Helm Marauder | ||
Shoulders Marauder | ||
Coat Marauder | ||
Gloves Marauder | ||
Leggings Marauder | ||
Boots Marauder |
Rifle Marauder |
|
Sword Marauder | ||
Dagger Marauder |
Alternatives
- Relic: if cannot get Claw
Rifle | Heal / Utility / Elite |
| |
Rifle Kneel | |
Sword / Dagger | Stealth Attacks |
Alternatives
- Utility: instead of Shadow Gust
- Utility: instead of Shadow Gust
- Elite: if need evade/reflect
Alternatives
- Shadow Arts: for blind on dodge, better option against thieves
Chat Code: (copy/paste into in-game chat)
[&DQUUKiwnOicKAQwBWACJACAXIBcfFlgBPRY9FgAAAAAAAAAAAAAAAAAAAAA=]
Updated Gameplay:
Alternative Gameplay:
3 Comments
Does it have initiative problems after patch with such setup ?
If yes Rifle/Rifle + Quick Pockets trait could be better vs sword/dagger ?
Thanks in advance .
It doesn’t, this build isn’t affected by the initiative nerf, you simply need to choose when you want to attack and when you want to stealth, you can’t abuse both at same time.
Gotcha , thanks for quick response 😛