GW2. WvW Build. Power Spellbreaker Defense Roaming Build. Warrior World vs World.
Last Update: March 2024
The Power Spellbreaker is an aggressive melee Warrior build for WvW roaming with very high boon removal to take down heavy targets. Positioning and animation timing is key to everything on this build since warrior skills have very defined ranges and telegraphs. Dodge towards your enemy, not away, so you can stay on top of them. This build can be played with Dagger or with Hammer depending your preference.
Full Counter is the main mechanic of Spellbreaker, it will absorb damage and counterattack all foes around you with unblockable daze, and due to trait synergy it will remove boons and refresh your other weapon burst skill, allowing you to do three bursts in a row with enough adrenaline generation.
TWO VARIANTS
Gear is the same but weapons and traits change
- Dagger/Shield goes with Greatsword
- Hammer goes with Staff
With Dagger you gain access to Breaching Strike which allows you to counter much of the boon spam prevalent in WvW through unblockable and boon removal. Also your animations are less telegraphed with dagger and greatsword, making it much better in small scale fights and duels where enemies are paying attention to you.
With Hammer you gain access to Earthshaker which allows you to engage on enemies with a stun to enable your burst combos with CC chains. While you may not have the best mobility, you can lock enemies down if you do manage to catch them. It is countered by stability.
Regardless of which weapon you use, you want to set up your F1 burst skill by landing a good CC and then swapping weapon or following through with your burst. Keep up the damage while they are stunned, then use Full Counter when they try to attack you again, then use the F1 burst again. Swap back to your other weapon set to regain adrenaline, bait cooldowns, and set up your next burst combo. Rampage is also great for the sheer amount of disables it has to set up your next combo.
Dagger/GS Combos: Dagger 2 > 3 > Shield 4 > Swap > Greatsword F1 > 2 > 3
Greatsword 4 > 5 > 3 > Swap > Dagger F1 > Full Counter > Shield 4 > Dagger F1 > Bull’s Charge > Swap > Greatsword F1 > 2
Hammer/Staff Combos: Staff 3 > 2 > 4 > Swap > Hammer 2 > F1 > 4 > 5 > 2 > Swap > Staff F1
Hammer 3 > Bull’s Charge > 2 > 4 > 5 > 2 > F1 > Swap > Staff F1 > 2 > Rampage > 4 > 3 > 2 > 5 > Staff 4 > Swap > Hammer F1 > 2
Avoid using Staff 4 when your weapon swap is still on cooldown, as most of its value is setting up your hammer burst. Much of your sustain relies on landing burst skills. Even Full Counter must hit an enemy if it triggers to grant you its benefits of the Adrenal Health trait. You should always try to be in melee range when using Full Counter so it has a chance to hit.
Equipment
Item | Stat | Rune / Sigil |
---|---|---|
Helm Berserker | ||
Shoulders Berserker | ||
Coat Berserker | ||
Gloves Berserker | ||
Leggings Berserker | ||
Boots Berserker |
Primary Weapon Set
With Dagger Variant
Dagger Marauder | ||
Shield Marauder |
With Hammer Variant
Hammer Marauder |
|
Secondary Weapon Set
With Dagger Variant
Greatsword Marauder |
|
With Hammer Variant
Staff Marauder |
|
Item | Stat |
---|---|
Amulet Berserker | |
Ring Berserker | |
Ring Berserker | |
Accessory Berserker | |
Accessory Berserker | |
Backpiece Berserker |
Relic
Consumables
Infusions
Optional x18 |
Alternatives
- Relic: for movement speed especially for the Dagger Variant
Skills
Dagger Variant
Dagger: | |
Dagger / Shield | Heal / Utility / Elite |
Greatsword | Rampage Skills |
Hammer Variant
Hammer | Heal / Utility / Elite |
Staff | Rampage Skills |
Alternatives
- Utility: instead of Balanced Stance
Traits
Dagger Variant
Hammer Variant
Build Template
Dagger Variant
Chat Code: (copy/paste into in-game chat)
[&DQIWKTM+PTenAKcAagBqAK0ArQCyAKgAfAHuAAAAAAAAAAAAAAAAAAAAAAA=]
Hammer Variant
Chat Code: (copy/paste into in-game chat)
[&DQIWPzM+PSqnAKcAagBqAK0ArQCyAKgAfAHuAAAAAAAAAAAAAAAAAAAAAAA=]
Gameplay
Dagger Shield Variant
Updated Hammer Variant
Alternative Hammer Gameplay
Hi there! Love these builds so muxh . Im stuck between this build and a meditrapper DH . Could you give me your personal choice for roaming between the 2?
Personally Id prefer DH because you have ranged damage and you will need it more often than you think
Hi ! My favourite spec is Spellbreaker. Would you take this build as it is for roaming with all the EoD specs around? Or would you change some sigils or runes? Thanks for answers !
This build is fine for now, but might change after October patch, so check again later or join GuildJen Discord for more discussions and updates
Was wondering an alternite rune to durability . Until i can afford and unlock 6 durability runes
Superior Rune of the Brawler maybe
Hello, is greatsword or hammer Spellbreaker build good for open world?.
I really, really want to use double dagger. I love the style. Any recommendations for that? 🙂 thank you!
It won’t be good, you will lose a lot of survival wihout shield but if you still wanna do it, just change one trait and take Dogged March.
Would this build work with dagger/shield and hammer?
That’s a setup for PvP because you can fight static in nodes, for WvW you can’t because you need mobility to get away or chase.
Makes sense, thank you very much!
I think this build is only 80% crit? should I use precision infusion for that or marauder stat for equipment?