GW2. Raid Build. Condition Scourge. DPS Necromancer PvE 2023.

Last Update: Jan 2023
Overview
The Condition Curses Scourge is a DPS necromancer build with ranged damage potential and support for allies with barrier sharing. It can maintain its damage while under pressure which makes it great for kiting mechanics as well.
Playstyle
Role: DPS Kiter
Blood is Power applies long duration conditions on your target and yourself, but Desert Shroud (F5) with the Plague Sending trait will transfer those conditions to the target.
Always place Manifest Sand Shade (F1) on top of the boss and on party members to spread the support to allies and to hit targets with your shade skills. You want to have three shades out at all times to get the maximum condition duration bonus, but putting them all in the same spot would not be as effective as putting them on multiple targets since shade skills do not multiply damage on each target per shade. Your character also counts as a shade, so you can support nearby allies by standing near them.
Dhuumfire will burn enemies that are hit with any of the F1-5 skills, but the burning has an internal cooldown. Time the shade skills every few seconds to give out burning but do not deplete your life force low enough that you cannot use the F5 off cooldown. Besides the F1, the shade skills have no cast time (and the Shadow Fiend active) so use them during the cast of your Scepter and Torch weapon skills. Swap to Warhorn only when CC is needed.
Skill Priority:
- Plaguelands
- Blood is Power + Desert Shroud F5
- Scepter 2/3 Torch 4/5
- Sand Shade F1
- F2/F3/F4
Equipment
Item | Stat | Rune / Sigil |
---|---|---|
Helm Viper | ||
Shoulders Viper | ||
Coat Viper | ||
Gloves Viper | ||
Leggings Viper | ||
Boots Viper |
Primary Weapon Set
Scepter Viper | ||
Torch Viper |
Secondary Weapon Set
Main Hand Empty | ||
Warhorn Viper |
Item | Stat |
---|---|
Amulet Viper | |
Ring Viper | |
Ring Viper | |
Accessory Viper | |
Accessory Viper | |
Backpiece Viper |
Consumables
Infusions
Fractal x18 | |
Optional x18 |
Alternatives
Rune: as more accessible option
Skills
Scepter / Torch | Heal / Utility / Elite |
Scepter / Warhorn | |
Alternatives (Replace Shadow Fiend)
- Elite: for more CC
- Utility: for encounters with multiple enemy targets out at one time
- Utility: for stability or stun break
- Utility: for more CC
- Utility: for projectile block.
Traits
Alternatives
- Curses: for greater self sustain and kiting
Build Template
Chat Code: (copy/paste into in-game chat)
[&DQgnNjI1PCYoDxIAgAB3AW8B9QB3Ab0BkgCVAAAAAAAAAAAAAAAAAAAAAAA=]
Why is secondary main hand empty?
Because you don’t need to repeat the same weapon, when you weapon swap the main hand stays and only offhand swaps
im confuse with its survivability by using its condition damage to the enemies. can anyone explain?