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Condition DPS Willbender Build

GW2. Raid Build. Condition DPS Willbender. Guardian PvE.


Last Update: December 2023


Overview

The Condition Willbender is a melee DPS guardian build with mobility and great burst as well as self-sustain to allow them to stick to the target and keep dealing damage. Because Burning is the only condition it uses, it can gain condition duration from Balthazar Runes to allow more vitality in its stats. It also scales up incredibly the more targets that it hits due to Permeating Wrath.

Playstyle

Role: DPS

Land all of your multi-hitting abilities inside the duration of your F1 Rushing Justice, which gives burning and reduces weapon skills the more hits you land. Prioritize casting the first part of the Torch 4 when possible because it is instant and its cooldown begins even before throwing the second part. Then combine Purging Flames with Whirling Light for burning whirl finishers. Fill the gaps with low animation and high packets of damage to to trigger virtue passives which reduce your other weapon skill cooldowns. Swap between Axe/Sword when those skills are on cooldown.

Basic Priority:

  1. F1
  2. Purging Flames
  3. Torch 4
  4. Whirling Light
  5. Sword 2/3/5 (or Axe 2)

Difficulty
25%

Equipment

ItemStatRune / Sigil
Helm
Viper
Shoulders
Sinister
Coat
Sinister
Gloves
Viper
Leggings
Sinister
Boots
Sinister

Primary Weapon Set

Sword
Sinister
Torch
Sinister

Secondary Weapon Set

Axe
Sinister
ItemStat
Amulet
Carrion
Ring
Carrion
Ring
Carrion
Accessory
Carrion
Accessory
Carrion
Backpiece
Carrion

Relic

Consumables

Infusions

Fractal
x18
Optional
x18

Alternatives

  • Stats: Any item with Carrion or Sinister stats can be interchanged between the two depending on how much vitality you feel comfortable with.

Skills

Sword / TorchHeal / Utility / Elite
Axe / Torch

Alternatives

  • Utility: for stability
  • Utility: for aegis
  • Utility: for even more CC

Traits


Alternatives

  • for cleansing allies frequently

Build Template

Chat Code: (copy/paste into in-game chat)

[&DQEQGi4XQSUmDwMB2BqKAEwBLQExATUB6RqJEgAAAAAAAAAAAAAAAAAAAAA=]

Gameplay


2 Comments

  1. Why would you suggest using a Potent Master Tuning Crystal (3% precision / 8% expertise) in a build with 0 expertise? Wouldn’t it be a far better option to use a Toxic Focusing Crystal (3% power / 3% precision), as power is one of the main stats of this build?

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