GW2. Hybrid Core Elementalist PvP Build. Dagger Elementalist. Roamer Elementalist PvP.
Last Update: September 2024
The Hybrid Core Elementalist is a Roamer elementalist PvP build with a fun and fluid playstyle that makes use of all the elemental attunements. Gaining auras grants boons such as protection, swiftness, and fury, but also cleanses conditions. You can also transmute these auras such as the shocking aura in Air Attunement skill 3 for a stun or the frost aura in Water attunement skill 4 for cleansing and healing. Because of how much defense and offense they give you, your rotation should revolve around gaining auras.
Aura Generation: Air 3, Water 4, Fire Attunement, Water 3, Fire 3/4 > Earth 3
Because this is a mostly melee burst build with limited evade frames, you need to choose when to go in. The Air 5, Earth 3, and Fire 3 all have evades to help you survive, but they are normally used for your combos.
Basic Combo:
- Air 4 > 3 > 3 (transmute) > 5 > 2 > Swap Fire
- Fire 3 + Glyph of Power > 5 > 4 > 2 > Swap Earth
- Earth 3 > 4 > 5 > 2
After doing the combo, swap to Water Attunement and transmute the 4 skill and use the 5 skill to heal up, water 3 can also create another ice aura to transmute. Disengage until your air attunement is off cooldown and ready for the next combo rotation.
Build
Dagger / Dagger | Heal / Utility / Elite |
Amulet/Rune/Relic | Weapon | Sigils |
---|---|---|
Wizard | Dagger/Dagger | Energy/Cleansing |
Divinity | ||
Nayos |
Build Template Chat Code:
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