GW2. Power Hammer Catalyst PvP Build. Duelist Elementalist PvP.
The Power Hammer Catalyst is a Duelist Elementalist PvP build with tons of pulsing damaging area of effect skills from the Jade Spheres and the Hammer Orbs to constantly pressure enemies contesting the objectives. It uses the Jade Sphere fields to combo with and support its allies in big fights, giving boons and cleansing to allies, but it prefers to fight alone because it can be slow and hard to secure kills without CC to follow up with.
Maintaining the hammer orbs (3) can add damage and prevent pressure with the conditions each attunement’s orbs will apply such as weakness from earth and burning from fire. Staying in melee range to interact with these orbs makes a huge difference in your presence, but can only be maintained with consistent attunement rotation. Also due to the Sphere Specialist trait, you can easily upkeep your resource to use Jade Spheres in each attunement if enemies are standing near you, allowing your skills with combo finishers to get great value from Diamond Skin cleanses.
Skill Rotation
- Earth 4 > 3 > 5 + Earth Jade Sphere > 2 > Swap Air
- Air 3 > 4 > 5 + Jade Sphere > 2 > Swap Fire
- Fire 3 > 4 > 2 > 5 + Jade Sphere > Swap Water
- Water 3 > 4 + Jade Sphere > 5 > 2 > 3 (Grande Finale)
Use Elemental Celerity to double up on Water 4/5 sustain, more damage in Fire with 2/4, or more CC and burst in Air with 4/5/2. The Arcane Brilliance heal skill should be used often as it is a low cooldown and can also cleanse you and grant auras due to its combo finisher, so always try to use this near enemies inside your Jade Sphere.
Hammer | Heal / Utility / Elite |
Amulet/Rune/Relic | Weapon | Sigils |
---|---|---|
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Marauder or Berserker | Hammer | Energy / Cleansing |
Scholar | ||
Fireworks |
Build Template Chat Code
[&DQYaHyUvQz8nDwAA9gAAAO8aAABPAQAA9xoAAAAAAAAAAAAAAAAAAAAAAAABMwAA]
5 Comments
So far it’s been kinda clunky. I’m not seeing any improvement over something like the FIre Weaver spec. I’ll have to try a support build and see if that works.
In the combos you have “Air Jade Sphere > 3 > 4 > 5 > Swap Fire > 3 > 4 > 2 > Swap Air > 2”. How can you go back to air from fire that fast the last time? Don’t you have a 8 sec cd since you are coming from air?
the fresh air trait
Really enjoying this build in wvw, but really losing alot of fights in PVP, i win like roughly 25% of the duels only. Still believing and enjoying the build but struggling too hard. Doing a little better with earth trait instead of air, along with the signet trait, sage amulet instead of marauder. In my pov it looks a better combination alot more sustain and condition dmg at the cost of sharper strikes.., correct me if im wrong, im kinda losing hope in my spent experience so far 😀
Earth replacement of arcane* is what i meant so i run fire, earth, cata.