WuWa. Wuthering Waves Sanhua Guide Character Build. Sub DPS. Glacio DPS. Skill Priority.
Sanhua is a 4-star character that wields a Sword and uses
Glacio as her elemental damage. She is a great
Sub DPS due to her ability to buff and swap characters quickly without investing much time. However, with some Crit. DMG she can become a main
DPS in a quick swapping composition because of how low her cooldowns are.
Pros – Fast Concerto and Resonance Liberation generation. Various combos to learn.
Cons – Vulnerable animation locks and positioning requirements.
Team Compositions – Works great in quick swapping teams because of her fast Energy and Concerto generation, but also can support another main DPS character well due to the Basic Attack buffs she gives. Prefers to have allies with disables to keep enemies from running out of her Ice Creations before they are detonated.
Skills and Playstyle
Basic Attack – A chain of five attacks. After the final attack her Forte Heavy Attack is easier to perform.
Heavy Attack/Forte Circuit – When performing a Heavy Attack, her Forte gauge will become a mini-game and a cursor will move quickly from side to side. You want to let go of the Heavy Attack when the cursor is within the blue section of the gauge. Failing this will result in a basic sword attack. Successfully timing this will perform a sword slash forwards with a delayed second hit. You can get used to the timing or you can look for a spark of light that will also appear around Sanhua as soon as the cursor enters the blue area. This attack also slows down time, which can make fights more predictable.
Hold down the Heavy Attack during the previous skill animation. It will allow you to charge up the Forte attack early, allowing you to get faster timing on it. You can even cast some other skills, move, or dodge while the cursor is moving and it will not be interrupted. So long as your feet are on the ground when you stop the cursor, you will begin the attack.
The blue section of the gauge will become larger after using the fifth part of the Basic Attack chain, and for every Ice Creation that has been created by her other skills. These Ice Creations will also be detonated for extra damage when successfully timing her Heavy Attack.
There are multiple ways to create Ice Creations:
- Intro Skill
- Resonance Skill (E)
- Resonance Liberation (R) (creates 2)
Resonance Skill (E) – Creates Ice after a quick slash to nearby enemies. The beginning of this skill can be used quickly to cancel other animations, but the aftercast is long so you also want to cancel this with another skill, usually the Forte Heavy Attack. Since the animation slightly raises you into the sky, you can also cancel the aftercast by jumping and following up with an Aerial Attack and then Heavy.
E >Jump > Aerial Attack > Heavy Attack
Aerial Attack > Heavy Attack > E > Heavy
Resonance Liberation (R) – Creates two Ice formations and does a large slash to nearby enemies.
You can create up to four Ice Creations if you Intro into Resonance skill into the Ultimate and then use the Heavy Attack to create four Ice Bursts, dealing heavy damage and generating a huge amount of Concerto. Alternatively, you can split them into two sets of Detonations because it may be difficult to land all of them uninterrupted or before the target moves out of the Ice.
Rotation
- Intro > E > Heavy Attack Detonate
- Q > R > Heavy Attack Detonate > Outro
Ice Creations disappear after several seconds, so your combo needs to be concise and the best way to do this is with Animation Cancelling the Resonance and Heavy Attack as soon as possible.
Intro – Attacks to make an Ice Creation.
Outro – Provides a buff to the next character which allows them to deal 38% more damage on their Basic Attacks for 14 seconds or until switched again.
Sanhua Build Guide Progression
Ascension Materials
- Sound-Keeping Tacet Core – Defeat Lampylumen Myriad in Tiger’s Maw – Costs Waveplates
- Wintry Bell – Pick these flowers around the Belle-Borne Ravine in Gorges of Spirits or Buy at the Shifang Pharmacy
- Whisperin Core – Looted from Humanoid Tacet Discords
Weapons
- Emerald of Genesis (Convene 5-star) – Crit Rate – Increases Energy Regen by 13%. When Resonance Skill is cast, gain 6% ATK for 10 seconds, stacking twice.
- Commando of Conviction (Convene 4-star) – ATK – Increases ATK by 15% on Intro for 15 seconds.
- Lunar Cutter (Convene 4-star) – ATK – Grants 6 stacks of 2% ATK increase when swapping to this character. One stack is lost every 2 seconds and all stacks are renewed on defeating an enemy.
- Sword of Night (Convene/Chest 3-star) – ATK – Increases ATK by 8% for 10 seconds after Intro.
Echo Skill 1 (Q) – Moonlit Clouds – Impermanence Heron – When hitting the enemy it generates 10 Resonance Energy and within the next 15 seconds will make their Outro give the next character 12% damage increase for 15 seconds. For Sub DPS Playstyle.
Echo Skill 2 (Q) – Glacio – Lampylumen Myriad – For each of the three hits, increase Glacio and Resonance Damage by 4%, stacking up to 12% for 15 seconds. For a DPS playstyle.
Echo Skill 3 (Q) – Glacio – Glacio Dreadmane – Two activations to deal quick damage, with 20% more damage when used in the air. Burst damage for a main DPS playstyle or a quick swapping composition. Use after jump-canceling her E.
Echo Main Stat Priority
- 4 – Crit Rate/Crit Damage
- 3 – Glacio Damage
- 3 – Energy Regen
- 1 – ATK%
Sub Stat Priority
- Crit Rate
- Crit Damage
- ATK%
- Energy Regen (aim for at least 30%)
- ATK
Skill Leveling Materials
- Whisperin Core – Looted from Humanoid Tacet Discords
- Metallic Drip – Forgery Challenge: Flaming Remnants in Port City Guixu – Costs Waveplates
- Unending Destruction – Defeat Scar at Chaotic Juncture: Ember in Central Plains – Costs Waveplates
Inherent Skill 1 – Increases her Resonance Skill damage by 20% for 8 seconds after casting her Intro skill.
Inherent Skill 2 – Increases her Forte Heavy Attack damage by 20% for 8 seconds after finishing the fifth part of her basic attack chain.
Skill Priority
- Forte
- Resonance
- Resonance Liberation
- Basic Attack
- Intro

Sequence 1 – Basic Attack chain increases Crit. Rate by 15%.
Sequence 2 – Stamina cost of Heavy Attack reduced by 10. Resonance skill makes you less interruptible for 10 seconds.
Sequence 3 – Deal 35% more damage to targets below 70% health.
Sequence 4 – Resonance Liberation restores 10 Resonance Energy and increases damage of the next Detonate within 5 seconds by 120%.
Sequence 5 – Crit. DMG of Heavy Attack Ice Burst increased by 100%. Ice Creations will explode automatically.
Sequence 6 – After an Ice Creation is detonated, all team members gain 10% ATK increase for 20 seconds. Stack up to 2 times.
Should you try to pull extra sequences for Sanhua?
The first three sequences are great for a more active playstyle for Sanhua since they buff her Basic and Heavy attacks. If you want to use her more often because she’s your favorite character, then these first ones aren’t bad to go for.
If you want to use Sanhua purely as a Sub DPS, you won’t get much value until you get to the fourth sequence where she will get more synergy for her burst playstyle. The fifth sequence can be convenient for the automatic Ice Creation detonation, but due to enemies moving around a lot the timing may be off and this may not be as good as it sounds. However, the Crit DMG buff still makes the fifth sequence good. The final sixth sequence is an amazing buff for herself and her allies, making this a big pick up for a Sub DPS or DPS playstyle.
In other words, if you want to use Sanhua as a Sub DPS, it’s not really worth it to invest unless you get to at least the fourth sequence, at which point you will want to go further to get to the sixth. But if you want to use Sanhua as a main DPS, she might feel unrewarding or clunky unless you at least get to the third sequence. Sanhua will perform just fine without any sequences, so she is worth using even if you don’t want to invest much into her.
Gameplay
Credit to Kekon for the video.