GW2. Power Rifle Deadeye PvP Build. Roamer Thief PvP.
The Power Rifle Deadeye is a Roamer thief PvP build that deals heavy damage to single targets with the rifle and uses cantrips and the stolen skills to gain stealth for the sneak attack Death’s Judgment. While it is very mobile and hard to catch, it relies on projectiles that can be countered by line-of-sight and reflect.
Use Kneeling Rifle 4 to create a Sniper’s Cover, walking into this will change your Rifle 4 into a port which will stealth you. Constantly use this combo to travel around the map safely. An easy way to always place the Sniper’s Cover below you is to put your mouse over UI (skill clicking counts as this) and use the ability that will place it directly underneath you and instantly allow the stealth combo.
Malice is generated by hitting the target you marked with your F1 with skills that cost initiative. Critical hits with these skills generate twice as much malice. Another way to enter stealth is by using the stolen ability (F2) you get from marking a target (F1) while you have at least 3 malice against the target. You can also gain these stolen abilities by casting cantrip utility skills.
The stolen skills must also be used early to gain damage modifiers from might, fury, and quickness while slowing your target. However, it can take
Basic Combo – F1 > F2 > Rifle 2 2 2 > Dodge or F2 (stealth) > Rifle 1
Extended Opener
- F1 > F2 > Sword 2 > 5 > 1 > 3 > 3 > 2 (out) > Swap
- Mercy > F2 > F1 > F2 > Rifle 222 > Dodge > 1 > 222 > Dodge > 1
Swap to Sword for the Unblockable effect on Sword 3 or when projectiles won’t be effective against reflect. Dagger 5 can also be combined with the Deadeye’s Mark to port to the target and gain stealth. The sword sneak attack will daze the target, and dodging will enable your sneak attack when you have 3 or more malice, but be careful not to use your malice before your stolen skills, otherwise you will lose out on stealth which adds some damage from lifesteal and sustain. Dodging to use sneak attacks should be your last choice after gaining stealth.
| Rifle | Heal / Utility / Elite |
| Sword / Dagger | Stealth Attacks |
| Amulet/Rune/Relic | Weapons | Sigils |
|---|---|---|
Marauder Amulet PvP Amulet +1000 Power +1000 Precision +500 Ferocity +500 Vitality | ||
| Marauder | Rifle | Opportunity / Separation |
| Scholar | Sword / Dagger | Energy / Cleansing |
| Claw |
Build Template Chat Code:
[&DQUsJxQqOjcKAQwBWABYASAXVwEfFjMBPRYOAQAAAAAAAAAAAAAAAAAAAAADVQBaAC8AAA==]


5 Comments
Is this up to date? Sept 2023
If so I’m curious as to why you pick Maleficent 7 over Be Quick of be killed. From my (limited) experience it feels like landing Death’s Judgement is a little unreliable to land. Isn’t the flat buffs better?
flat buffs that only last 2 seconds? If you get stolen into by a deadeye and then dodge, you already avoided most of that buff
I’m confused how fireworks relic works when none of the thief weappn abilities have a cooldown
Fireworks triggers off of the activation of Deadeye’s Mark, works the same way w/ steal on daredevil/core or siphon on specter.
This is quite literally the most easily countered, worst thief build out there. Every meta class in the game has a deflect, and the dodge stealth is so short that the second you dodge stealth u either attack(incredibly predictable), or run away but the spec has 0 mobility so ur not getting far. Why is this ranked meta?