GW2. Raid Build. Condition Quickness DPS Harbinger. Necromancer PvE 2023.

Last Update: January 2023
Overview
The Condition Harbinger is a DPS necromancer build with ranged damage potential and versatility, making it a good choice in many situations. However, it can be a risky option due to the vitality it loses. In return it gains plenty of CC, easy damage, and the option to give plenty of boons like quickness to its allies passively.
Quickness Variant
Playstyle
Role: DPS
Use all elixirs at your feet to gain boons and Blight. The Blight lasts 25 seconds and will give damage modifiers while stacked and enables your shroud skills to do massive burst in exchange for Blight stacks. The Shroud 3 requires 5 Blight stacks to deal extra torment, and the Shroud 4 requires 10 stacks. Try to fit both your weapon sets skills in between your shroud cooldown, prioritizing the highest damaging skills first and skipping the others if shroud is ready.
Out of Shroud Skill Priority:
- Use all elixirs at your feet (or on your team)
- Blood is Power > Dagger 4
- Scepter 3/2
- Pistol 2/3
- Dagger 5
- Enter Shroud when available
Inside Shroud Skill Priority:
- Shroud 2
- Shroud 4/3 (prevent Blight reaching 25 stacks, and try to use all stacks before leaving Shroud)
- Shroud 1
- Leave Shroud after Shroud 2 if you won’t last long enough to get another
If you need CC, use Shroud 5, Shroud 4, Pistol 3, and you can alternatively take the Flesh Golem or Spectral Grasp utilities.
Equipment
Item | Stat | Rune / Sigil |
---|---|---|
Helm Viper | ||
Shoulders Viper | ||
Coat Viper | ||
Gloves Viper | ||
Leggings Viper | ||
Boots Viper |
Primary Weapon Set
Pistol Viper | ||
Dagger Viper |
Secondary Weapon Set
Scepter Viper | ||
Dagger Viper |
Item | Stat |
---|---|
Amulet Viper | |
Ring Viper | |
Ring Viper | |
Accessory Viper | |
Accessory Viper | |
Backpiece Viper |
Consumables
Infusions
Fractal x18 | |
Optional x18 |
Skills
Pistol / Dagger | Heal / Utility / Elite |
Scepter / Dagger | Harbinger Shroud |
Alternatives (Elixir of Risk)
- Elite: for more CC
- Utility: for more CC
- Utility: for projectile block.
Traits
Build Template
Chat Code: (copy/paste into in-game chat)
[&DQgnNjIVQCvnGhIAgAB3AdQa9QDsGr0B6BqVAAAAAAAAAAAAAAAAAAAAAAA=]
Gameplay
DPS Variant
Using the same gear and some trait/skill changes, Harbinger can play a purely DPS role which focuses more on quickly rotating in and out of shroud rather than camping shroud to give out quickness.
Skills
Pistol / Dagger | Heal / Utility / Elite |
Scepter / Dagger | Harbinger Shroud |
Alternatives (Elixir of Risk)
- Elite: for more CC
- Utility: for more CC
- Utility: for projectile block.
Traits
Alternatives (Elixir of Risk)
- Soul Reaping: for more damage in shroud at the cost of less shroud
Build Template
Chat Code: (copy/paste into in-game chat)
[&DQgnNjIVQD/nGhIAgAB3AdQa9QDsGr0BkgCVAAAAAAAAAAAAAAAAAAAAAAA=]
Would this be viable as well for open world? Sorry for noob question just started last week.
Yes it will work, but if you feeling squishy while solo then you can try this one: https://guildjen.com/harbinger-open-world-build/
Heya! Two questions:
1. Do I need to have two daggers as off-hand or is one sufficient as suggested daggers are the same anyway?
2. Does it matter if the sigils are correctly inserted? Currently my pistol has torment runes/Scepter has torment runes and vice versa?
Thanks!
use the same dagger in both, it’s just there to avoid further confusion