GW2. Raid Build. Condition Soulbeast DPS. Ranger PvE. Group PvE Build.
Role: DPS
The Condition Soulbeast DPS is a ranger build with reliable ranged damage and a simple rotation. It is great for new players because it involves a lot of auto-attacking to allow them to focus on the mechanics of the encounter.
While this build spends most of its time auto-attacking which can be done safely from range, most of the damage comes from the Shortbow 2/4 and traps which deal more damage when close.
Stay merged all the time to gain the pet buffs and skills. When there are multiple enemies, try to line them up for the piercing shortbow attacks. Only swap to Dagger/Warhorn if extra CC or mobility is necessary.
Skill Priority:
- Sharpening Stone
- Entangle
- Viper’s Nest/Flame Trap
- Shortbow 2/4
- F2/F3
- Shortbow 1
Try to alternate the cooldowns of Viper’s Nest and Flame Trap to maintain constant uptime of the Relic of the Dragonhunter debuff on your targets.
Preemptively cast the Sharpening Stone buff even when you can’t damage the target because the cooldown can recharge while you are waiting. However, do not waste the stacks on immune targets.
CC – Crowd Control Skills:
- Shortbow 5, Warhorn 5
Item | Stat | Rune / Sigil |
---|---|---|
Helm Viper | ||
Shoulders Viper | ||
Coat Viper | ||
Gloves Viper | ||
Leggings Viper | ||
Boots Viper |
Shortbow Viper |
|
Dagger Viper | ||
Warhorn Viper |
Item | Stat |
---|---|
Amulet Viper | |
Ring Viper | |
Ring Viper | |
Accessory Viper | |
Accessory Viper | |
Backpiece Viper |
Fractal x18 | |
Optional x18 |
Lynx or Spinegazer | |
Shortbow | Heal / Utility / Elite |
Dagger / Warhorn | |
Alternatives
- Utility: if you need stability or damage reduction
Chat Code: (copy/paste into in-game chat)
[&DQQeLyE3Nz6hAHgAvgCWAboAmgC/ALgAwADtAAM9KhUAAAAAAAAAAAAAAAA=]
Gameplay:
4 Comments
Why do the runes focus on poison while the sigils focus on bleed? Wouldn’t it be much better to stack all effects on a single condition, so all effects scale each other up?
there’s a cap on how much condition duration you can get (100%) so getting both to 100% is better than having one at 100% and then wasting the leftover stats
Why Ambidexterity over refined toxins?
Why not rune of thorns instead of rune of trapper?